22-Feb-2012, 1:24 PM
Quote:Generally, I prefer non-linear levels, where you can choose where to start without necessarily having to follow the exact same pattern every time.
Quote:Good puzzles are those where you can see everything you need to solve it, and trying something won't necessarily cook it up instantly.
I'm tempted to agree, but then there's a level like Commit Suicide? that relies on the player not being able to see everything...and it's done in a clever way, not a "let's irritate the player with pointless guesswork" way.
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.