Ida4
#14
I just modified my Ida4 set with some of Miika's suggested changes:

Quote:#1 (Chip, the Great Adventurer) - I would still recommend moving the dirt keeping the teeth at bay one tile down, because particularly in Lynx getting this odd/even step thing right is difficult.


Done (sort of, i switch the teeth and the chip instead)

Quote: #2 (The Key Issue) - However, in lynx block slapping allows to avoid the red key under the block at [25,4]. Adding a wall at [24,5] would fix this while keeping the room practically the same.


Also sort of done. I hope I didn't destroy any of my previous purposes with this edit.

Quote: #5 (Lean Thinking) - Perhaps would like this level more without a time limit, because the best possible time is impossible to reach, and even scoring a good time is very luck dependent.


Time limit removed.

Quote: #6 (Duck) - This level is quite difficult. I see the idea behind having a blob control one of the cloners, but even the lower corridor is quite complex as the cloning cycle is long enough not to make immediate sense. From a competative stand point the top corridor is a nightmare, and even casually it was quite hard.


I remember reworking this level a lot when I first made it, but it never turned out as good as it was in my head. For now, I just left it as is.

Quote: #7 (New Adventures for Chip) - Figuring out that one of the blocks hides a flipper (or chip) requires quite a lot from a player. I find a certain beauty when levels can be completed on the first try in theory. Maybe from a competative stand point, it would be good to require to press the button at [22,19], as currently with some luck the walkers will never come down to press the forbidden button. For example, instead of walkers, you could use fireballs (circling counterclockwise) in that room.


Does anyone have a second opinion on that? Either the same as Miika or another idea? I'll have to think a bit more of this, how the level would change having fireballs instead of walkers.

Quote: #21 (Generator) - Currently you can simply use the first cloner, which I would guess was not intended.


Major bust fixed by switching the clone machines to bear traps!

Quote: #30 (Chip Joins Mensa) - I bet there's some complex way to mask which buttons are the correct ones even for people looking in an editor by using some mechanism with creatures in the extra space at the bottom of the map.


Oh, I'd like that. I'm just not clever enough.
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Messages In This Thread
Ida4 - by Ida - 15-Feb-2012, 1:48 PM
Ida4 - by rockdet - 16-Feb-2012, 2:04 AM
Ida4 - by M11k4 - 16-Feb-2012, 1:11 PM
Ida4 - by M11k4 - 26-Feb-2012, 12:34 AM
Ida4 - by Ida - 26-Feb-2012, 1:04 PM
Ida4 - by tensorpudding - 27-Feb-2012, 10:22 PM
Ida4 - by tensorpudding - 28-Feb-2012, 7:42 AM
Ida4 - by tensorpudding - 28-Feb-2012, 2:28 PM
Ida4 - by Ida - 28-Feb-2012, 2:54 PM
Ida4 - by M11k4 - 28-Feb-2012, 7:36 PM
Ida4 - by tensorpudding - 28-Feb-2012, 7:46 PM
Ida4 - by tensorpudding - 28-Feb-2012, 7:55 PM
Ida4 - by M11k4 - 29-Feb-2012, 10:18 AM
Ida4 - by Ida - 12-Mar-2012, 3:58 PM
Ida4 - by Ida - 12-Mar-2012, 3:59 PM
Ida4 - by jblewis - 13-Mar-2012, 1:26 PM

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