Quote:So far, I've only played through your tutorials:
#3 - the hint seems to be too long, it's invisible in my window.
Will fix in next update.
Quote:#7 - this is a really neat tutorial! how nice of you to leave the hot blocks next to the fires, I actually got that on first try Also I liked the first bomb room - "Do NOT hit the wrong bomb with your only block" - I never thought of using that in a tutorial.
Thank you! The original version of this level actually had a much more complicated "one-block sokoban" section with the bombs, but Madhav (I think?) suggested something simpler, so I figured one bomb squarely in the way could still be appropriate.
Quote:#8 - I completed this level without stepping on any pop-up wall (I wanted to look around first to avoid cooking the level by stepping on the wrong one, then realising I didn't need to use them.) a small risk of not distinguishing them from bear traps then, for a new player.
The idea here was to showcase pop-up walls in such a way that a player could not at all cook the level by experimenting with them (actually, this is a base principle I tried to weave throughout the tutorial levels). I think a new player will check them out, though, if only because it's a new item that - at least in the context of this set - has not appeared before.
Quote:#10 - haha, I really pressed the green button at the wrong time, when the paramecium was at 19,15, sot it went all the way down round the bug room and round the three gravel corners before finally hitting the bomb... :S Nice with the ice and bug, never saw anything like that!!
This was actually intentional. Again, I was hoping to make a level where a "mistake" would not cook the level and could actually provide a learning opportunity - in this case, how the paramecium moved when going both clockwise and counter-clockwise. The ice and bug section at the end was just something goofy for the last room to walk around or through after the little puzzle beforehand. It was actually inspired by Madhav's "Suspended Animation," though in this case, it's a lot easier to determine the bug's pattern and just simply walk around it.
Quote:#11 - I should know better than to take both boots at the same time, but I was fine since I could build the bridge, then take the fire chip & red key, then the water chips.
Actually, taking both boots at the same time is the only way this level can be completed - unlike the original Lesson 7, which would be cooked this way. There was originally a block that could be pushed out of the teleport maze after entering it through the fire, but I eventually came to the conclusion that it was unnecessary and just made everything more complicated.
Quote:Looking forward to playing your "real" levels later!
Thanks for the comments, Ida - can't wait to hear your thoughts on what lies ahead!