TomP1: 10th Anniversary Edition
#4
It's going to be hard for a level like this to be truly Lynx-compatible, considering how random force floors behave in Lynx. If I recall correctly, given the right conditions, two blocks can easily lock each other in a directional "loop" by going in the same directions over and over again.
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TomP1: 10th Anniversary Edition - by Hornlitz - 18-Mar-2012, 8:21 PM
TomP1: 10th Anniversary Edition - by Flareon350 - 18-Mar-2012, 8:22 PM
TomP1: 10th Anniversary Edition - by jblewis - 18-Mar-2012, 9:53 PM
TomP1: 10th Anniversary Edition - by Hornlitz - 18-Mar-2012, 10:07 PM
TomP1: 10th Anniversary Edition - by IceyLava108 - 19-Mar-2012, 7:00 PM
TomP1: 10th Anniversary Edition - by rockdet - 19-Mar-2012, 7:52 PM
TomP1: 10th Anniversary Edition - by IceyLava108 - 21-Mar-2012, 10:42 PM
TomP1: 10th Anniversary Edition - by jblewis - 23-Mar-2012, 2:13 PM
TomP1: 10th Anniversary Edition - by jblewis - 23-Mar-2012, 9:48 PM
TomP1: 10th Anniversary Edition - by geodave - 23-Mar-2012, 9:51 PM
TomP1: 10th Anniversary Edition - by IceyLava108 - 24-Mar-2012, 10:04 AM
TomP1: 10th Anniversary Edition - by jblewis - 24-Mar-2012, 11:30 AM
TomP1: 10th Anniversary Edition - by jblewis - 24-Mar-2012, 4:52 PM
TomP1: 10th Anniversary Edition - by geodave - 26-Mar-2012, 4:57 PM
TomP1: 10th Anniversary Edition - by jblewis - 26-Mar-2012, 5:00 PM
TomP1: 10th Anniversary Edition - by IceyLava108 - 26-Mar-2012, 6:35 PM
TomP1: 10th Anniversary Edition - by riph2lemonz - 27-Mar-2012, 8:01 PM
TomP1: 10th Anniversary Edition - by IceyLava108 - 31-Mar-2012, 4:29 PM
TomP1: 10th Anniversary Edition - by jblewis - 10-Apr-2012, 11:10 PM
TomP1: 10th Anniversary Edition - by IceyLava108 - 11-Apr-2012, 8:14 PM
TomP1: 10th Anniversary Edition - by jblewis - 11-Apr-2012, 11:09 PM
TomP1: 10th Anniversary Edition - by IceyLava108 - 11-Apr-2012, 11:48 PM

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