30-Mar-2012, 9:08 PM
Yeah, it was probably a coding thing. Just like the two levels and the difference in the way movements are calculated. From what I've read the programmers didn't really have access to the original, so had to make some guesses.
However, the c/b glitch was not a decision, it was a coding error.
However, the c/b glitch was not a decision, it was a coding error.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan