01-Apr-2012, 8:50 PM
Quote:I can imagine a scenario in which it might want to wait (think a Block Buster type level), but it'd definitely be a low-priority feature compared to, say, keys/doors (not to mention general monster dodging).
Very true, however the moving blocks in BitBuster are in the same category and a monster in that they move even when the player is not directly interacting with them. This makes the problem "non-classical" and we will be looking that that latter.