02-Apr-2012, 8:13 AM
Quote:Now CC has a lot of repeated states, for example if you move left then up, or up, then left you are in the same sate after those two moves. So don't need to treat those as two separate situations.
...well, wouldn't it be different if there was a blank floor to your left but a bomb right above you? Would the AI be able to detect the presence of the bomb (or at least 'remember' it in future playthroughs) and hence avoid it?
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.