07-Apr-2012, 11:10 PM
I don't know about Chip's Challenge, but I know that once I got a hold of the "boss template" in WarioWare DIY (which triggers a hidden setting that turns off the time limit in a microgame), I created a microgame where you win by waiting 311 minutes (on the slowest speed), and lose by tapping the stage. Essentially, a block travels slowly across the stage, and every time it completes a lap, a series of bits is incremented by 1. I soon figured out theoretical changes I could make to the microgame (since each object can have 4 pieces of artwork, I could make the digits base 4 instead of base 2, making the length longer than the expected lifetime of a DS). pieguy's technique of having things loop cycles of different lengths and waiting for them to coincide might be particularly useful for making a "the end of all time" microgame.
(Theoretically, it's possible to make a boss microgame in which nothing can possibly trigger a winning condition or a losing condition, which is almost certainly why Nintendo didn't make this functionality available to the public.)
(Theoretically, it's possible to make a boss microgame in which nothing can possibly trigger a winning condition or a losing condition, which is almost certainly why Nintendo didn't make this functionality available to the public.)