05-Jan-2012, 6:46 PM
Quote:I'm not sure about time not counting for anything - it does help with encouraging some decision-making with respect to what items to pursue or not. But I suppose this could be done in a room rapidly filling up with monsters that could be escaped at any time, or some other means of presenting a difficult choice.
Yeah, it's supposed to make it more easier to distinguish getting all the items so there's less chance of a tie. Maybe the points need to increase or the time needs to decrese/increase.