Building a super-hard non-insane level.
#1
I don't usually build extremely hard levels.

This time it's different. I am trying to build a level with the complexity of YCTaOFNT but a good bit harder.

The goal is to avoid randomness. Except in the walker room, god help your soul there.

In a nutshell, if it can't make pieguy rage, it's not hard enough.

Any tips?

Also, yes, it has a teeth guiding section. Two, actually, but one is as simple as "stand here and the teeth does the work for you".
Quote:You tested your own land mine. It worked!
Reply


Messages In This Thread
Building a super-hard non-insane level. - by Lessinath - 13-Apr-2012, 3:51 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)