Indy's Walls of CCLP1 Discussion
#5
Here's thoughts on (11-20)

11. Festive Christmas level.

12. Level reminds me of "Chip Away" from 100 tiles. Has a neat twist too.

13. Cool level to play, the RFF's in the glider room look like they act as if they're walls but they're not. Nice twist.

14. Great level. It had that creation of a "sardine" can puzzle. The drowning of the blob would be more fun in Lynx since you can see and hear the blob drown.

15. Cool level with a reference to a T2 song.

16. I have to say I was stumped at that "security" puzzle for a little bit. It actually turned out to be a whole lot easier. Still a great level.

17. Easy trap button puzzle and intuitive conundrum for the exit.

18. Medium level. It has that unique blockslide with FF's and teleports/ Plus the walker room could a little tricky with block in it.

19. This level has two fun puzzles, but the bottom toggle puzzle down below needs fixing. I'm not sure how you do it in Lynx but in MS I used flicks to manage the blocks.

20. Boy, that block force floor to the flippers puzzle was legit. Plus it had a unique form of a sardine can puzzle. Nice ending level for a good first draft.

Indy, these levels are good so far and keep up the good work. Slight smile Hope to play more in the future.
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Messages In This Thread
Indy's Walls of CCLP1 Discussion - by Indyindeed - 08-Oct-2018, 11:43 PM
Indy's Walls of CCLP1 Discussion - by mmoraleta - 09-Oct-2018, 12:43 AM
Indy's Walls of CCLP1 Discussion - by Indyindeed - 09-Oct-2018, 1:22 AM
Indy's Walls of CCLP1 Discussion - by M11k4 - 09-Oct-2018, 4:22 AM
Indy's Walls of CCLP1 Discussion - by mmoraleta - 09-Oct-2018, 12:36 PM
Indy's Walls of CCLP1 Discussion - by Indyindeed - 09-Oct-2018, 6:45 PM
Indy's Walls of CCLP1 Discussion - by Indyindeed - 19-Oct-2018, 4:02 PM
Indy's Walls of CCLP1 Discussion - by Indyindeed - 08-Dec-2018, 1:40 AM

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