J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!)
#22
Opinions of levels 91-100. This decade had a lot of legit puzzles and some unique concepts.

91. Cool variation of Josh's "Encrypted Malware".

92. Relatively simple key collecting level with paramecia.

93. Pretty simple chip collecting level mixed with a blue wall maze.

94. I felt that this is presents the ideal size for the "pushing blocks through a recessed wall maze".

95. This level had that "Frantic Frenzy" concept by Josh. Compared to his level I liked this one a little better. It has much more variety to it and both walkers and teeth were a little less annoying. However I kind of wish the nerve wracking parts like the walker on (21,21) and chip on (24,3) were a little earlier. Other than that it was a good level.

96. Plethora of great puzzles rolled into one.

97. Pretty unique concept that I've never seen before. This level is kind of an advanced pearl diving. Screwed up several times at first but that made me find a good strategy along the way, so trial and error is important.

98. This was a major satisfaction to solve. Personally, I am not a fan of "Map the Path" concepts but this one was a level that had me thinking quite a LOT. Characteristics of an amazing puzzle that is hard but brings satisfaction when you solve it.

99. Aesthetically nice straight line level mixed with an invisible wall maze. Somewhat of a breather level after a couple of decently difficult ones.

100. Very, very well put together puzzle. The NE section of the level was the hardest and the most legit in my opinion. This is much better than the original Green Clear.

That's all the levels completed so far. Slight smile Hope to see more soon!
Reply


Messages In This Thread
J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!) - by mmoraleta - 26-Jan-2019, 4:39 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)