Tile World 1.3.1
#3
Actually, why not have this in its own topic? I would love to see a list of the differences between the original Lynx ruleset and the new CC1 ruleset, and it's clearly not a small subject.



As for the existing bugs in Tile World's Lynx emulation -- you specifically mention Chip-stuck-in-teleport and differences in block-slapping -- I still don't have a good understanding of what the actual rules are around those behaviors. If someone can define exactly what happens under which situations, that would really help.
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Messages In This Thread
Tile World 1.3.1 - by breadbox - 24-Jul-2015, 8:48 PM
Tile World 1.3.1 - by random 8 - 25-Jul-2015, 3:47 AM
Tile World 1.3.1 - by breadbox - 25-Jul-2015, 11:21 AM
Tile World 1.3.1 - by Eric119 - 25-Jul-2015, 1:46 PM
Tile World 1.3.1 - by breadbox - 25-Jul-2015, 2:20 PM
Tile World 1.3.1 - by breadbox - 10-Sep-2015, 11:22 AM
Tile World 1.3.1 - by geodave - 10-Sep-2015, 3:03 PM
Tile World 1.3.1 - by breadbox - 10-Sep-2015, 10:47 PM

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