Personal Level Design Question
#11
I won't comment yet on how good or bad your levels are. I will just say that when designing levels the most important aspect is to test them so you know they can be solved. There is nothing more tic-tac-toe-me-off than to play a really excellent level and find it can't be solved. One question to keep in mind when testing is "Is this fun to play, or just a pain?" Difficult levels can be fun as long as they aren't made with rage in mind.
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Messages In This Thread
Personal Level Design Question - by Chipwoodstock - 12-Mar-2014, 11:57 AM
Personal Level Design Question - by chipster1059 - 12-Mar-2014, 3:04 PM
Personal Level Design Question - by IceyLava108 - 12-Mar-2014, 5:34 PM
Personal Level Design Question - by chipster1059 - 12-Mar-2014, 6:55 PM
Personal Level Design Question - by Flareon350 - 13-Mar-2014, 6:54 PM
Personal Level Design Question - by IceyLava108 - 13-Mar-2014, 10:42 PM
Personal Level Design Question - by Chipwoodstock - 18-Mar-2014, 10:51 AM
Personal Level Design Question - by Chipwoodstock - 18-Mar-2014, 11:21 AM
Personal Level Design Question - by M11k4 - 20-Mar-2014, 2:41 AM
Personal Level Design Question - by Syzygy - 14-Jan-2015, 12:41 PM

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