Kimono Pack - Discussion
#5
Quote:I have a question about Level 26: Mesopothames. I really loved this level when I played it in its original set, ArchieP1. But there is a difference for some reason. Looking back on my replay from that set, when I filled all four "homes," the tank guarding the exit was still, frozen, facing up actually. I assumed this was the intent of the level and I thought the concept was amazing. However, when I played it again, in the Kimono pack, the tank was still going back and forth and I had to time it just right to make it. I'm wondering why the difference? This is crucial because it means waiting till the end to have a tricky, skill-based, timing bit that would be pretty cruel for beginners. Did anybody else notice this? It could be the difference between a 5 star level and a much lower rating.


You just got lucky the first time you played it. I think the intended solution is to push blocks onto the blue buttons.

Quote:Level 44: Hot Thing - Way too long and tedious for the evil ending. One star


What evil ending?


Messages In This Thread
Kimono Pack - Discussion - by jblewis - 15-Jul-2013, 9:55 PM
Kimono Pack - Discussion - by ajmiam - 31-Jul-2013, 6:37 PM
Kimono Pack - Discussion - by jblewis - 31-Jul-2013, 10:40 PM
Kimono Pack - Discussion - by Bowman - 12-Sep-2013, 2:26 PM
Kimono Pack - Discussion - by Eric119 - 12-Sep-2013, 11:06 PM
Kimono Pack - Discussion - by AdrenalinDragon - 13-Sep-2013, 4:21 AM
Kimono Pack - Discussion - by Bowman - 13-Sep-2013, 1:01 PM
Kimono Pack - Discussion - by jblewis - 13-Sep-2013, 1:17 PM
Kimono Pack - Discussion - by Bowman - 13-Sep-2013, 6:05 PM
Kimono Pack - Discussion - by The Architect - 14-Sep-2013, 3:01 PM
Kimono Pack - Discussion - by Bowman - 17-Sep-2013, 8:19 PM
Kimono Pack - Discussion - by jblewis - 17-Sep-2013, 9:42 PM
Kimono Pack - Discussion - by mobius - 07-Dec-2013, 12:15 PM
Kimono Pack - Discussion - by mobius - 09-Dec-2013, 3:29 PM
Kimono Pack - Discussion - by jblewis - 09-Dec-2013, 6:05 PM

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