Eggplant Pack - Discussion
#2
Quote:

My notes for the Eggplant pack:

21 - Promise To Water The Flowers - Although there is not much wiggle room in between monsters, the concept was great. However, the fireball cloning part at the very end caused me to die, and I don't think a beginner would know what is going on until they die because of it. As you guys all know I think deathtraps right at the end only remove from the fun of a long level such as this one. For now I will not take points off for it with the assumption that the trap will be removed with designer permission.


38 - Flyers - The gliders and pop-up walls made for an enjoyable strategic dodging challenge. The key swapping felt a little bit like artificial difficulty, however, and I'm not sure a beginner would notice it right away which might cause frustration.
21 - The extra clone buttons caused you a bit of hair raising at the end. There is no real danger if you take your time. The middle button clones the tanks and you only need 6. However, if changing it would help I give permission to do so.

38 - I had a lot of fun both making and playing this level.

Thanks for the input.


Messages In This Thread
Eggplant Pack - Discussion - by BigOto2 - 21-Jun-2013, 10:55 PM
Eggplant Pack - Discussion - by Syzygy - 22-Jun-2013, 9:12 AM
Eggplant Pack - Discussion - by The Architect - 22-Jun-2013, 2:05 PM
Eggplant Pack - Discussion - by jbdude55 - 01-Jul-2013, 1:49 PM
Eggplant Pack - Discussion - by Lessinath - 01-Jul-2013, 2:42 PM
Eggplant Pack - Discussion - by jblewis - 01-Jul-2013, 3:11 PM
Eggplant Pack - Discussion - by BillR - 15-Jul-2013, 1:26 PM

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