I have no idea how to build this concept. Help?
#1
I have a level concept I cannot figure out how to build effectively. I have been able to get some individual components of the level to work, but never the whole.

The idea is a level which is composed of multiple compartments, completed one after another. But, if you take too long to complete each room or when you complete it and pass to the next room it floods with monsters. Each room has its own monster as its theme - one each for blobs, fireballs, gliders, walkers, teeth, spiders and bugs.

I could make individual rooms of this work, or even two or three together, but I could not build the level because I could not figure out how to make clocks small enough that don't eat all my trap and clone connections.

So i need a small, fast, reliable clock that works in either ruleset that does not use many trap or clone connections. Do you have any ideas?
Quote:You tested your own land mine. It worked!
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I have no idea how to build this concept. Help? - by Lessinath - 07-Jun-2013, 4:44 AM

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