I have no idea how to build this concept. Help?
#21
So mobius, you don't need this any more?

And just to check if I understood you correctly you asked for something that would do this:

1) Chip presses the red button in the middle of the room.

2) the six lower bugs are released in a random sequence, but with enough time that they don't make it too hard for Chip or collide for instance.

3) the seventh bug at the top is released and the red button is only now usable again.

Should it work in both MS and Lynx? Are there some parts, like tanks/teleports/toggles, that shouldn't be used in the mechanism? Why is the random order important with successive presses of the button, compared to just having a set order? Does it matter if some orders are more likely to happen than others, or if some take a different amount of time to go through?
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I have no idea how to build this concept. Help? - by M11k4 - 14-Jan-2014, 8:08 AM

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