ArchieP1
#4
Hi Archie! We all love your levels and hope you eventually make more! I played your set in lynx and only #104 and #146 were not solvable (as I mentioned in another thread). I looked at your new version and completed #104, so that's solvable now (though some would say that it is unequal due to erasing the blue key at [26,22] with the block, and other such possibilities with pushing a block into the bug room (the yellows at [29,9+11] totally block the bugs if you keep the block at [28,10] and allow the bugs to roam free (also erasing blue keys, and destroying the bomb etc; though this is partially an issue in MS too)). The reason I thought #146 was unsolvable was that once you open the blue door, there is no way to go back to get a block, as sideways boosting on the force floors work differently in lynx (the first ff you encounter, even after sliding on ice, can't be overridden), though I bet many players were already stumped by the teeth+paramecium collision needed to get a teeth to the left side of the paramecia room.

Anyway, personally I don't care if levels are unequal to solve (like #134 is a beautiful example of this (and I suspect you new both solutions yourself)), though for CCLP1 I also agree that some of what J.B. mentioned should be fixed when the solutions are of highly different difficulty. I haven't looked at the levels with this in mind (great job to the CCLP1 staff for their hard work!), but I guess I should clarify my approach on the levels JB suspected to be unsolvable:

On #106 I solved on my first attempt with about 50 seconds used in the last room, but obviously you need to control the tanks differently than in MS. You can use the blocks to allow the tanks different lengths of movement, and when some are stopped and others moving, you can only turn the ones that are stopped.

#112 I sent the fireballs up through the teleport but now realize in MS this can be accomplished more simply by sending them out to the of the room in any direction. So unequal.

#121 As a general rule, you can get teeth to do the same things as in MS and possibly even more, though collisions might work differently (see monster order in Run-A-Muck for example), so this level is solvable but the timing is difficult, so the level is "just" highly unequal.

#135 I placed a block on the trap button since the fireballs were not enough to allow Chip through the pink ball stream.

I'll try to write more feedback later, but for now I should mention that only 8 of the 9 chips are required in #131 (which could have been intentional).

Hope to see you around here more from time to time!

-Miika
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Messages In This Thread
ArchieP1 - by arcturus - 17-Mar-2013, 7:24 AM
ArchieP1 - by jblewis - 17-Mar-2013, 8:24 AM
ArchieP1 - by Flareon350 - 17-Mar-2013, 4:03 PM
ArchieP1 - by M11k4 - 17-Mar-2013, 5:24 PM
ArchieP1 - by Bowman - 19-Mar-2013, 3:03 PM
ArchieP1 - by arcturus - 22-Mar-2013, 11:33 AM
ArchieP1 - by Hornlitz - 23-Mar-2013, 6:25 PM
ArchieP1 - by M11k4 - 26-Mar-2013, 4:54 AM
ArchieP1 - by arcturus - 28-Mar-2013, 11:31 AM
ArchieP1 - by jblewis - 28-Mar-2013, 12:55 PM
ArchieP1 - by Hornlitz - 06-Apr-2013, 12:13 AM
ArchieP1 - by Flareon350 - 06-Apr-2013, 1:38 AM
ArchieP1 - by arcturus - 19-May-2013, 10:02 AM
ArchieP1 - by Reynaldi - 19-May-2013, 11:39 AM
ArchieP1 - by Syzygy - 28-May-2013, 2:09 AM
ArchieP1 - by M11k4 - 28-May-2013, 5:55 AM
ArchieP1 - by arcturus - 29-May-2013, 12:54 PM
ArchieP1 - by random 8 - 29-May-2013, 2:21 PM
ArchieP1 - by Syzygy - 29-May-2013, 10:36 PM
ArchieP1 - by jblewis - 29-May-2013, 11:12 PM
ArchieP1 - by M11k4 - 31-May-2013, 1:05 AM
ArchieP1 - by Flareon350 - 31-May-2013, 1:50 AM
ArchieP1 - by Ida - 31-May-2013, 4:35 AM
ArchieP1 - by arcturus - 31-May-2013, 12:25 PM
ArchieP1 - by mobius - 01-Jun-2013, 11:00 AM
ArchieP1 - by mmoraleta - 05-May-2017, 1:29 AM

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