mobius levelset(s)
#3
Playing it in lynx mode, I like the set but I ran into a few easily fixable issues:

In PREVIEW, the gliders do not die in the fire in the room centered around (20,26). This is readily fixed by switching the gliders and fire with fireballs and water in that room.

HODGE PODGE has pointless fire under fire that screws with lynx mode. The flipping toggle portion is also impossible in lynx because you can't flick blocks off closed toggles in lynx.

Symbiosis doesn't work because the tank boosts across the trap, getting ahead of you. I've no idea how to fix this.

TEZCATLIPOCA - more gliders and fire that don't die, and you can't push blocks over hint tiles in Lynx. Aside from that, it's just not working in a solvable manner - even when I used the editor to find a solution.

I'll play more later, but I like what I see so far.
Quote:You tested your own land mine. It worked!
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Messages In This Thread
mobius levelset(s) - by mobius - 17-Jan-2013, 6:56 PM
mobius levelset(s) - by tensorpudding - 17-Jan-2013, 11:37 PM
mobius levelset(s) - by Lessinath - 18-Jan-2013, 5:48 AM
mobius levelset(s) - by tensorpudding - 18-Jan-2013, 12:14 PM
mobius levelset(s) - by mobius - 18-Jan-2013, 5:52 PM
mobius levelset(s) - by random 8 - 18-Jan-2013, 6:22 PM
mobius levelset(s) - by Michael - 18-Jan-2013, 9:55 PM
mobius levelset(s) - by random 8 - 20-Jan-2013, 1:38 AM
mobius levelset(s) - by mobius - 20-Jan-2013, 3:51 PM
mobius levelset(s) - by mobius - 25-Jan-2013, 11:50 PM
mobius levelset(s) - by M11k4 - 26-Jan-2013, 10:50 PM
mobius levelset(s) - by mobius - 23-Feb-2013, 3:17 PM
mobius levelset(s) - by M11k4 - 12-Mar-2013, 7:18 PM
mobius levelset(s) - by random 8 - 13-Mar-2013, 11:59 AM
mobius levelset(s) - by mobius - 15-Mar-2013, 4:15 PM
mobius levelset(s) - by mobius - 12-Jun-2013, 8:53 PM
mobius levelset(s) - by mobius - 13-Jun-2013, 3:45 PM

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