what was I thinking when I made this level?
#5
I feel this way about a lot of my levels (mainly a lot of the pointless early MikeL2 filler levels), but probably my biggest "what was I thinking?" level is MikeLrejects #323, which would have been a typical "Jumble" level if it weren't for all of its glaring errors - it has a "Button Blocker"-based room that is completely pointless because there are no toggle walls to be controlled beyond that point, a room with a chip that is impossible to get out of, and a shortcut partway through the level that was supposed to be Lynx only - using block slapping to push a block with fire underneath to get to an early exit....but Chip still has fire boots at this point in both rulesets. Rolling eyes
Mike L

My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
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what was I thinking when I made this level? - by pillowpc2001 - 13-Nov-2012, 12:52 PM

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