Ice block patch for TW2
#7
Can I just say that I fail when trying to imagine myself doing the sort of bithead work you are doing here?

I'm more of an interpreted languages guy myself. If I do indeed make an editor or an emulator (which is mostly talk at this point) it will be in VB or JS or something like that. Which means it will not be fast or efficient, but with the speed of modern processors -- does it really matter? I doubt you could play an emulator over the internet, but you can certainly download it and play it in a browser, which may be the theoretical path I would take.

Also, in this never-never land of me actually building something, it would be extensible, so you could add whatever tiles and monsters you wanted, within reason. For example, adding a north-west thin wall tile would be easy enough, or something like a sand tile, but adding a "random hyperspace" function would probably not be possible. [Except that now that I've thought of it, I'd probably include it.]
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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Messages In This Thread
Ice block patch for TW2 - by Lessinath - 15-Apr-2012, 6:49 PM
Ice block patch for TW2 - by Qalthos - 17-Apr-2012, 2:26 PM
Ice block patch for TW2 - by Lessinath - 17-Apr-2012, 4:07 PM
Ice block patch for TW2 - by tensorpudding - 17-Apr-2012, 9:21 PM
Ice block patch for TW2 - by Qalthos - 25-Apr-2012, 7:14 PM
Ice block patch for TW2 - by tensorpudding - 25-Apr-2012, 7:46 PM
Ice block patch for TW2 - by geodave - 26-Apr-2012, 8:04 AM

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