Possible new glitch in Tile World Lynx -- Clone Desynchronization
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Hello everyone! New here...

Anyway, I was in the process of building and testing my first levelset when I saw something odd occur in one level as I tested it in Lynx mode. As you can see in


video, two fireballs that are supposed to be cloned at the same time end up appearing at different times. This occurs consistently whenever I test the level; it is not a fluke. It occurs in both Tile World and Tile World 2. Does anyone know whether this a glitch, or just a faithfully emulated quirk of the original Lynx game?

I'm posting this because I didn't find anything about it mentioned on the forums, newsgroup or Chip Wiki. Has anyone else seen anything like this?
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Possible new glitch in Tile World Lynx -- Clone Desynchronization - by ajmiam - 16-Jan-2012, 10:27 PM

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