CHIPEDIT Animations
#2
That has to do with whether the monster on the clone machine is on the monster list or not... Levels created with ChipEdit don't, so those levels won't have monsters coming out of the clone machines when you press Alt-A. The original levels and levels created with CCEdit (and I think maybe the other editors as well) do add the clone machine monsters to the monster list, so the clone machines in those levels do produce monsters when you press Alt-A.
Mike L

My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
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Messages In This Thread
CHIPEDIT Animations - by Green Kitten - 15-Jan-2012, 11:29 AM
CHIPEDIT Animations - by pillowpc2001 - 15-Jan-2012, 2:44 PM
CHIPEDIT Animations - by jblewis - 16-Jan-2012, 12:32 AM

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