Walls of CCLP1
#2
Walls of CCLP1 v1.2.0 is here! Here's a complete list of changes. The set is available on here and the bitbusters.club GliderBot repository; unfortunately, I can't update it on pieguy's site due to the time limit changes without completely replacing it, so I'm still deciding on what to do there. Enjoy!

Updated hints: Square One, Secret Jungle Laboratory, All Creatures Great and Small, Tetromino Troves, Quantified Nerves, Scrap Heap Scraper, Etiquette and Espionage, Dumbbell Dichotomy, Bargaining Chip, Chill or Be Chilled, Origin Zero, Slick Slimy Slurpee, Petrichor, Ski Resort Town, Sand Through the Hourglass, Monachopsis, Incendiary Cocktail, Mystic Marsh, Canyon of Lost Color, A Key for Every Door, Down the Rabbit Hole, Antique Television Set, Twilight Struggle, As Above So Below, Clubhouse Nuthouse, Shiveria, The Manhattan Project, The Most Interesting Block in the World, Open Water Diving Certification, You Break It You Buy It, Sherbet Desert, Flotsam and Jetsam, Factory Direct, Dead Man’s Switch, Block Buster 3 in 2D.

Increased time limits: Secret Jungle Laboratory, Quantified Nerves, Crosswalk Crossing, Balls to the Wall, Scrap Heap Scraper, Etiquette and Espionage, Dumbbell Dichotomy, Like Sunday Morning, Mini Pyramid: Winter Expedition, Topiary, Chill or Be Chilled, Somewhere Along the Line, Wild Child, Feat After Feat, Ski Resort Town, Through a Mirror Dimly, Miner Setbacks, Red Black and Blue, Canyon of Lost Color, Penny Arcade, Lampyridae Lair, Drawn and Quartered and Quartered, A Key for Every Door, Down the Rabbit Hole, Between the Lines, Antique Television Set, Bento Box, Spaced Out, Twilight Struggle, Hazy Cosmic Jive, Chomp and Circumstance, Sewer or Later, Hot Button Issue, Bramble Scramble, You Break It You Buy It, Rational Kite Shoes, Unidentified Frying Object, Wasteland Express Delivery Service, Dead Man’s Switch.

Aesthetic changes / changes that will not involve recording new solutions:

- Up-Down Town: title changed from Miniature Overture.
- Quantified Nerves: moved hint and added south thin walls near suction boots.
- Balls to the Wall: added outer blue walls for decor.
- Closed Circuit: replaced left-side blocks with clone machines and moved hint.
- Sewer or Later: replaced blue walls with teeth cloners.
- Clubhouse Nuthouse: swapped invisible and appearing walls.
- The Walls Are Closing In: replaced outside dirt with gravel.
- Bramble Scramble: replaced invisible walls with appearing walls.
- Color Disaster Inertia: title changed from When One Door Closes.

Changes that may or will require recording a new solution:

- Alien Frontiers: replaced tanks on fire with walkers.
- Aeronautical Engineering: removed toggle wall from fireball path and replaced chip / FF section with different layout.
- Like Sunday Morning: replaced bomb in tank corridor with ice.
- Topiary: replaced sockets in SW with closed toggle walls to prevent bust.
- Incendiary Cocktail: replaced key room section with different layout.
- Reverse Valley: redesigned blue door area and added floor tile to red door area.
- Blade Mountain: replaced two walkers with gliders.
- Chicanery: added gravel tiles to fireball room.
- Flooded Neighbor’s House: redesigned SE corner to remove extra block.
- Bento Box: replaced outer blocks with dirt.
- Spaced Out: replaced glider room at end with new room.
- Closed Circuit: redesigned NW corner.
- The Most Interesting Block in the World: moved chip socket, moved thief in center area and replaced original location with recessed wall, adjusted location of right ball in toggle button room.
- Secret of the Scarlet Key: replaced walkers with gliders.
- You Break It, You Buy It: redesigned right-side room, added trap button under ball, added new FF path to trap / exit to enforce stable monster pattern and lack of toggling.
- Schrodinger’s Hedge Maze: removed one walker and moved remaining walker to center.
- Block Buster 3 in 2D: redesigned ball cloner room and replaced FFs with green buttons, added trap button mechanism to prevent green buttons from being pressed.
- Hazmat Transportation Exam: added extra block to walker room.
- Culmina Crater: moved blue door in center recessed wall area to prevent a bust.
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Messages In This Thread
Walls of CCLP1 - by jblewis - 02-May-2018, 12:47 AM
RE: Walls of CCLP1 - by jblewis - 24-Nov-2021, 6:18 PM
RE: Walls of CCLP1 - by jblewis - 26-Nov-2021, 4:25 PM
RE: Walls of CCLP1 - by jblewis - 26-Nov-2021, 4:39 PM
RE: Walls of CCLP1 - by jblewis - 28-Nov-2021, 12:26 PM

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