J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!)
#23
Thanks for the comments, mmoraleta! I've updated a bunch of levels in WoCCLP1 with some improvements and changes - some small, some large:
  • Alien Frontiers: removed tanks from monster list in MS.

  • Conservatory Circuit: changed name to “Open Circuit.”

  • Rundown Railyard: added thieves to the end of second area.

  • Block Buster 3 in 2D: changed NW seven block-sokoban to four blocks.

  • Down the Rabbit Hole: repositioned teleport and socket leading to exit.

  • Hamster Tube Cavern: removed one walker and repositioned two others.

  • Sewer or Later: repositioned fireball to move clockwise.

  • Chip! In! Spaaaace! - replaced appearing walls with traps.

  • Slick Slimy Slurpee: replaced stray gravel space in NW corner with wall from original layout.

  • Closed Circuit: changed time limit to 0, redesigned north half to promote non-linear approach.

  • A Mine Is a Terrible Thing to Waste: moved blue button behind yellow door, removed one chip, added red key to SE corner, locked NW corner behind new red door so additional keys can’t be taken in.


CC Zone attachment: /files/file/665-walls-of-cclp1/?do=download&r=11406">Walls of CCLP1


As always, enjoy playing!
Reply


Messages In This Thread
J.B.'s CC1 Levelset Feedback Thread ("Walls of CCLP1" Complete!) - by jblewis - 02-Feb-2019, 2:49 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)