Voltage Pack - Discussion
#3
Quote:
  • #43 (15.2 B - Pentomino Lake): Are the flippers really supposed to be there?? Also, block splashing in Lynx makes finding an optimal route harder.
Yes, it was a Time Trial level and not having them would have made the level too long for this purpose. It took me about five minutes without the flippers instead of the two provided. Would it be better for CCLP4 without them? Hmm, I think the change would appeal to a wider audience than the current version, and perhaps some of the extra teleports (and blocks with sockets) could be (re)moved out of the way.

The other thing you mention is positive feedback, isn't it? Slight smile


Messages In This Thread
Voltage Pack - Discussion - by Flareon350 - 21-Sep-2016, 5:10 PM
Voltage Pack - Discussion - by KeyboardWielder - 25-Sep-2016, 7:09 AM
Voltage Pack - Discussion - by M11k4 - 27-Sep-2016, 11:30 PM
Voltage Pack - Discussion - by Ihavenoname248 - 28-Sep-2016, 2:37 AM
Voltage Pack - Discussion - by Flareon350 - 28-Sep-2016, 3:23 AM
Voltage Pack - Discussion - by KeyboardWielder - 28-Sep-2016, 12:06 PM
Voltage Pack - Discussion - by Flareon350 - 28-Sep-2016, 12:38 PM
Voltage Pack - Discussion - by M11k4 - 29-Sep-2016, 11:02 AM

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