14-Oct-2015, 9:11 PM
While the focus in the future will likely be on CC2, I am not convinced that CC1 is, or will be, dead. The reasons given by Bowman are good. Also, the ability to make arbitrary button connections is significant. Wiring does not always work and can be more cumbersome.
Essentially, we now have three different rulesets to work with (Lynx, MS, CC2). The differences between them seem to be largely a matter of historical accident, but CC is enriched by their existence. There is a place for levels of all rulesets.
Concerning future level packs, it might be a good idea to wait a bit on CC2LP1. Do we have enough levels available? I decided to count the number of custom levels available, and the total came to 567. That's higher than I expected, but perhaps not enough to field a set of (presumably) 200 levels. Over 1 in 3 levels would make it. A significant part of this number (over 200) includes ports of CC1 levels, so a set based on what we have now could be skewed toward CC1 elements. A good way to fill the time between now and making CC2LP1 is, of course, to make CCLP4. The idea of concurrently porting existing CCLPs to CC2 is good.
(I should mention, with respect to future CC1 sets, that I have such a set which I started making before CC2 arrived. It's still very incomplete, though, and it will likely be a long time before it is finished. So these levels will not be CCLP4 candidates.)
Essentially, we now have three different rulesets to work with (Lynx, MS, CC2). The differences between them seem to be largely a matter of historical accident, but CC is enriched by their existence. There is a place for levels of all rulesets.
Concerning future level packs, it might be a good idea to wait a bit on CC2LP1. Do we have enough levels available? I decided to count the number of custom levels available, and the total came to 567. That's higher than I expected, but perhaps not enough to field a set of (presumably) 200 levels. Over 1 in 3 levels would make it. A significant part of this number (over 200) includes ports of CC1 levels, so a set based on what we have now could be skewed toward CC1 elements. A good way to fill the time between now and making CC2LP1 is, of course, to make CCLP4. The idea of concurrently porting existing CCLPs to CC2 is good.
(I should mention, with respect to future CC1 sets, that I have such a set which I started making before CC2 arrived. It's still very incomplete, though, and it will likely be a long time before it is finished. So these levels will not be CCLP4 candidates.)