Cybersmack I: Feedback & Discussion
#13
Thoughts on the next set of levels:

16 Attributes-

I'm sorry, but... O
R
D

​I
N
A
R
​Y



Star Star <span style="font-size:14px;">​

​1/2




​17 Deep Blue Sea-


​I do not like this level at all. I can't stand "On the Rocks"-esque block pushing levels.


Star

​18 Hoodwinked-


​I'm personally not that big of a fan of this one.


​It's alright, I just don't like it as much as everyone else does.


Star Star Star

​19 System Overload-


​It's a solid and easy cloning level


Star Star Star 1/2

20 Creepy Crawlies-

This one was interesting.

I liked finding ways to bridge the bugs and paramecia to the bombs.

Star Star Star Star

21 Assembly-

This is a nice semi-non-linear campaign level.

Star Star Star Star

22 Square Route-

Probably my favorite one so far.

I loved how you incorporated blue and appearing walls and gave a checkerboard design to it.

Easily one of the best mazes I have played.

Star Star Star Star Star

23 Antarctica-

This maze however, I do not like.

I'm not a fan of the "I Slide" mazes that have you take long ice slides into dead ends.

At least "Ice in a Blender" from CCLP4 was small making it a bit easier to navigate.

Star Star

24 Detour-

It's a solid, but nothing special partial post level

Star Star Star

25 Chasing Chips-

I love how it's essentially Hunt from the original Chip's Challenge with mini chase sections in each corner.

I'm not too big on the "suction floor vaults" though. I got cornered by teeth a couple times, but it could have been laid out worse, so that's really just a minor nitpick.

Star Star Star Star 1/2
MY WEAPON SUCKS!
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Messages In This Thread
Cybersmack I: Feedback & Discussion - by Sparkman - 03-Sep-2017, 5:51 PM
Cybersmack I: Feedback & Discussion - by Sparkman - 05-Sep-2017, 1:38 PM
Cybersmack I: Feedback & Discussion - by Sparkman - 06-Sep-2017, 10:55 AM
Cybersmack I: Feedback & Discussion - by Sparkman - 06-Sep-2017, 1:38 PM
Cybersmack I: Feedback & Discussion - by Sparkman - 06-Sep-2017, 2:22 PM

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