March 2015 Create Competition - Rulings
#10
They are good examples of 'natural' uses. You explore things like blue keys being erased by a block without making it feel awkward. Or how you can change the direction a block is sliding on a trap. You are using the features of the rules as parts of a puzzle instead of feeling like the puzzle is just remembering how the game works in the first place.

An 'artificial' example would be to require crosschecking in a place where it wouldn't seem intuitive for someone who doesn't know about how it works. Or you build an unseen mechanism that only works in MS but there could be a way to build it in Lynx too. Or you make a path of hint tiles through a swarm of monsters, allowing passage in Lynx but not MS, when gravel would work in both.

If they were submitted to this competition, Frost Rings would fare well, but After the Rainstorm wouldn't.

Hopefully that makes some sense Slight smile
Reply


Messages In This Thread
March 2015 Create Competition - Rulings - by M11k4 - 26-Mar-2015, 10:05 AM
March 2015 Create Competition - Rulings - by M11k4 - 27-Mar-2015, 3:59 AM
March 2015 Create Competition - Rulings - by M11k4 - 10-Apr-2015, 12:48 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)