2014 Wrapup and Looking Ahead to CCLP4
#5
Quote:There has also been the somewhat disturbing (to me) trend in the last couple of years of designers creating levels almost entirely with the next CCLP in mind, thereby possibly curbing explorations into creative territory (good or bad, awesome or silly) because they might not appeal to the majority of potential voters, or avoiding random elements to keep optimizers happy, etc.


I think this is a good point. One aspect of this is the current trend to require levels to be compatible with both rulesets. I think there can be good levels that only work in one ruleset. For instance, consider "Frost Rings" from CCLP2, which employs "illegal tile combinations" in an elegant way. There's probably a lot of interesting ruleset-specific stuff yet unexplored.
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Messages In This Thread
2014 Wrapup and Looking Ahead to CCLP4 - by M11k4 - 02-Jan-2015, 2:29 AM
2014 Wrapup and Looking Ahead to CCLP4 - by Eric119 - 02-Jan-2015, 6:31 PM
2014 Wrapup and Looking Ahead to CCLP4 - by Syzygy - 04-Jan-2015, 12:52 AM
2014 Wrapup and Looking Ahead to CCLP4 - by PB_guy - 05-Jan-2015, 11:59 AM
2014 Wrapup and Looking Ahead to CCLP4 - by Syzygy - 05-Jan-2015, 12:21 PM
2014 Wrapup and Looking Ahead to CCLP4 - by M11k4 - 06-Jan-2015, 7:13 AM
2014 Wrapup and Looking Ahead to CCLP4 - by jblewis - 07-Jan-2015, 11:06 AM

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