For anyone who is on the CCLP4 staff
I'm going to post this in this thread since whatever eventual CCLP4 staff is created will most likely find this information handy. Slight smile

I recently posted a blog post listing some reasons why I believe CCLP4 needs to be produced sooner rather than later. One of the reasons that I didn't list there is that keeping an eye on the submission pool can help ensure that the voting process isn't a cumbersome task for the community. I think the voting pack approach for CCLP1 did a fair job breaking up the pool into manageable chunks, but 1,647 levels is arguably pushing it. It's a lot to play and rate with care. We're also no longer in the CCLP3 age, where there was more of a gap between the number of submitted levels and the number of levels that were actually Lynx-compatible. Now, Lynx gameplay has become much more mainstream, and most designers have made Lynx compatibility a priority when building levels. For CCLP1, at least 4,484 levels were submitted. This means that 36.73% of the submissions actually made it into voting, with the remaining 63.27% eliminated on the basis of:

  1. Incompatibility: possessing a significant difference in difficulty between the MS and Lynx ruleset, containing a known bust that makes the majority of the level a moot point, being unsolvable in one or both of the two rulesets, or being unplayable in the Lynx ruleset.
  2. Ineligibility: appearing in a previous CCLP, being a credits / cypher / blank / dummy / other text level that would be out of place in an official set, being based on a CC1 level, or being disqualified at the designer's request.
  3. Not for CCLP1: eliminated by virtue of low fun rating from staff or on the basis of being too difficult for a set targeted at beginners.
Of course, how that last category works for CCLP4 would need to be determined by its staff one day: should there be a difficulty ceiling for the set? Should there be a pre-voting elimination of levels that aren't enjoyable to play, are poorly designed by fairly objective standards, or are just plain trivial? No matter the case, there seems to be a higher consistency in quality among the levels in the pool this time around, and I fully expect that the percentage of levels that will appear in voting compared to the total number submitted will be higher for that reason - not to mention that the set's difficulty range will most likely not be nearly as restricted (at least from what most people are expecting). So with that in mind, here's a rundown of how many levels are in the pool or are expected to be in the pool one day before a pre-voting elimination takes place on the basis of the above three categories.

First, the sets that are listed on the CC Wiki's CCLP4 page:
  • BigOto Returns by Trevor Hedges, containing 100 levels.
  • Vitor 10 levels by Victor Tsukamoto, containing 10 levels.
  • MyBest37-Lynx by Ian Wilson, containing 37 levels.
  • BHLS2 by Ben Hornlitz, containing 70 levels.
  • geodave4 by Dave Varberg, containing 44 levels.
  • 60 Minutes by lookatthis, containing 60 levels.
  • Pit of 100 Tiles by ajmiam, containing 100 levels.
  • TS_CCLP4 by Tyler Sontag, containing 88 levels.
  • JBLP1 by John Lewis, containing 149 levels.
  • Extra_Extra by syzygy, containing 31 levels.
  • C1059-1 by Chipster1059, containing 50 levels.
This totals 739 levels. Next, let's take a look at the sets that haven't been added to this list at the time of this post but have been submitted for CCLP4, either through a notice specifically stating so or a blanket statement providing permission for use in any future CCLPs. Of course, these could be superseded by future sets, such as those featuring a pared-down version of a set or an amalgamation of multiple sets submitted specifically for CCLP4.
  • Alpha by Victor Tsukamoto, containing 47 levels.
  • Arcade by Victor Tsukamoto, containing 16 levels.
  • ArchieP1 by Archie Pusaka, containing 149 levels.
  • BHLS1 by Ben Hornlitz, containing 149 levels.
  • Chip56 by Henry Potts, containing 56 levels.
  • Chip's Happy Day by Victor Tsukamoto, containing 28 levels.
  • DanielB-Lynx by Daniel Bouwmeester, containing 101 levels.
  • EricS2 by Eric Schmidt, containing 24 levels.
  • History-Places by Ian Wilson, containing 60 levels.
  • JacquesS2 by Jacques Smith, containing 148 levels.
  • JCCLP2 by Josh Lee, containing 149 levels.
  • JRB_CCLP1 by Jonathan Birchall, containing 38 levels.
  • KTNUSA2 by Kevin Stallman, containing 45 levels.
This group totals 1,010 levels. Finally, let's take a look at the sets that haven't been submitted yet but most likely will be, particularly since many of these designers can be contacted or are active community members:
  • Ida4 by Ida Roberthson, which contains 30 levels.
  • JoshuaBoneLP by Joshua Bone, which contains 47 levels.
  • JoshL5 by Josh Lee, which will contain 149 levels.
  • MikeL3 by Mike Lask, containing 85 levels.
  • The Other 100 Tiles by Andrew Menzies, which will contain 100 levels.
  • Ultimate Chip 3 by Jeffrey Bardon, containing 149 levels.
  • Ultimate Chip 4 by Jeffrey Bardon, which will contain 149 levels.
This group has at least 709 levels, and there are plenty of other sets that I didn't bother listing from designers who have made "best-of" submission sets in the past and will probably do something similar for this one. So all in all, there are at least 2,458 levels that will most likely appear in the pool so far, with many more to go.

To the future CCLP4 staff: you may want to consider putting a cap on this pretty soon, at least for the voters' sake, if not that of the designers who hope to be included in the final product. Slight smile


Messages In This Thread
For anyone who is on the CCLP4 staff - by Michael - 21-May-2012, 7:19 PM
For anyone who is on the CCLP4 staff - by James - 23-May-2012, 1:28 AM
For anyone who is on the CCLP4 staff - by Michael - 23-May-2012, 1:36 AM
For anyone who is on the CCLP4 staff - by Michael - 23-May-2012, 2:37 AM
For anyone who is on the CCLP4 staff - by geodave - 23-May-2012, 8:02 AM
For anyone who is on the CCLP4 staff - by geodave - 24-May-2012, 10:05 AM
For anyone who is on the CCLP4 staff - by geodave - 24-May-2012, 7:16 PM
For anyone who is on the CCLP4 staff - by geodave - 24-May-2012, 8:30 PM
For anyone who is on the CCLP4 staff - by BigOto2 - 15-Jul-2012, 8:14 PM
For anyone who is on the CCLP4 staff - by geodave - 29-Jul-2012, 2:09 PM
For anyone who is on the CCLP4 staff - by Michael - 02-Jan-2013, 6:45 AM
For anyone who is on the CCLP4 staff - by M11k4 - 02-Jan-2013, 6:58 AM
For anyone who is on the CCLP4 staff - by rockdet - 03-Jan-2013, 2:08 AM
For anyone who is on the CCLP4 staff - by Michael - 03-Jan-2013, 9:08 PM
For anyone who is on the CCLP4 staff - by BigOto2 - 03-Jan-2013, 9:21 PM
For anyone who is on the CCLP4 staff - by rockdet - 06-Jan-2013, 1:10 AM
For anyone who is on the CCLP4 staff - by mobius - 04-Feb-2013, 8:18 PM
For anyone who is on the CCLP4 staff - by budugoo - 29-Apr-2013, 4:41 AM
For anyone who is on the CCLP4 staff - by jblewis - 13-May-2013, 10:23 AM
For anyone who is on the CCLP4 staff - by Zommy08 - 06-Aug-2013, 7:02 AM
For anyone who is on the CCLP4 staff - by BigOto2 - 09-Aug-2013, 4:03 PM
For anyone who is on the CCLP4 staff - by mobius - 24-Nov-2013, 9:31 PM
For anyone who is on the CCLP4 staff - by jblewis - 24-Nov-2013, 10:10 PM
For anyone who is on the CCLP4 staff - by M11k4 - 28-Nov-2013, 10:31 AM
For anyone who is on the CCLP4 staff - by Lessinath - 09-Dec-2013, 12:39 AM
For anyone who is on the CCLP4 staff - by M11k4 - 09-Dec-2013, 3:33 AM
For anyone who is on the CCLP4 staff - by Michael - 10-Apr-2014, 12:14 AM
For anyone who is on the CCLP4 staff - by quiznos00 - 10-Apr-2014, 12:48 PM
For anyone who is on the CCLP4 staff - by BigOto2 - 11-Apr-2014, 11:56 PM
For anyone who is on the CCLP4 staff - by Michael - 09-Jul-2014, 12:11 AM
For anyone who is on the CCLP4 staff - by quiznos00 - 09-Jul-2014, 12:16 AM
For anyone who is on the CCLP4 staff - by rockdet - 15-Jul-2014, 12:19 AM
For anyone who is on the CCLP4 staff - by BigOto2 - 15-Jul-2014, 7:50 PM
For anyone who is on the CCLP4 staff - by rockdet - 16-Jul-2014, 2:32 PM
For anyone who is on the CCLP4 staff - by geodave - 17-Jul-2014, 3:45 PM
For anyone who is on the CCLP4 staff - by jblewis - 19-Aug-2014, 2:02 PM
For anyone who is on the CCLP4 staff - by rockdet - 19-Aug-2014, 4:40 PM
For anyone who is on the CCLP4 staff - by jblewis - 19-Aug-2014, 10:15 PM
For anyone who is on the CCLP4 staff - by BigOto2 - 19-Aug-2014, 10:18 PM
For anyone who is on the CCLP4 staff - by rockdet - 19-Aug-2014, 10:24 PM
For anyone who is on the CCLP4 staff - by jblewis - 19-Aug-2014, 10:31 PM
For anyone who is on the CCLP4 staff - by BigOto2 - 19-Aug-2014, 10:39 PM
For anyone who is on the CCLP4 staff - by quiznos00 - 19-Aug-2014, 11:23 PM
For anyone who is on the CCLP4 staff - by jblewis - 20-Aug-2014, 9:24 AM
For anyone who is on the CCLP4 staff - by rockdet - 21-Aug-2014, 12:29 AM
For anyone who is on the CCLP4 staff - by jblewis - 21-Aug-2014, 9:59 AM
For anyone who is on the CCLP4 staff - by BigOto2 - 21-Aug-2014, 8:23 PM
For anyone who is on the CCLP4 staff - by jblewis - 22-Aug-2014, 12:02 PM
For anyone who is on the CCLP4 staff - by BigOto2 - 22-Aug-2014, 4:23 PM
For anyone who is on the CCLP4 staff - by geodave - 25-Aug-2014, 1:53 PM
For anyone who is on the CCLP4 staff - by rockdet - 26-Aug-2014, 1:00 AM
For anyone who is on the CCLP4 staff - by jblewis - 21-Dec-2014, 12:04 AM
For anyone who is on the CCLP4 staff - by M11k4 - 21-Dec-2014, 4:27 AM
For anyone who is on the CCLP4 staff - by jblewis - 21-Dec-2014, 9:38 AM
For anyone who is on the CCLP4 staff - by ajmiam - 21-Dec-2014, 12:18 PM
For anyone who is on the CCLP4 staff - by jblewis - 21-Dec-2014, 1:00 PM
For anyone who is on the CCLP4 staff - by jblewis - 21-Dec-2014, 6:45 PM
For anyone who is on the CCLP4 staff - by jblewis - 22-Dec-2014, 2:46 PM
For anyone who is on the CCLP4 staff - by jblewis - 23-Dec-2014, 12:54 PM

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