Artwork.dat
#9
Hmm, guess I can semi-promote my latest (somewhat-still-WIP) set, as there are a few "arty" levels in it:

http://cczone.invisionzone.com/index.php?/topic/775-xaser2dat-now-with-100-more-everything/

In particular, BURN (#92) and WORLD (#95) are definitely made to look like something when viewed from above, and I suppose one could ostensibly consider levels like PORTAL (#96), RUIN (#97), and DELIVERANCE (#89), depending on how far you want to stretch the definitions.

I generally tend to pay some bit of attention to the general aesthetics of my levels nowadays, for reasons I can't really fathom. I sometimes feel like that's one of the more overlooked qualities judging from what little I know of outside level packs (CCLP2 mostly) compared to the original CC1 levels, which had heavily-stylized levels like SEEING STARS and GRAIL in which the general layout and functional purpose are done in a way that looks and feels good. Even small touches in levels like the decorative green buttons in MONSTER LAB and the dirt patterns in INVINCIBLE CHAMPION and METASTABLE TO CHAOS... Not that it matters entirely, but whatever. Tongue

Anyhow, back to the topic, a screenshot gallery for most of the above-mentioned Xaser2.dat stuff is linked in the thread, but I'll toss it up here for good measure too:

http://imgur.com/a/wMBfb#0
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Messages In This Thread
Artwork.dat - by Flareon350 - 28-Apr-2012, 2:35 AM
Artwork.dat - by Green Kitten - 28-Apr-2012, 5:21 AM
Artwork.dat - by geodave - 28-Apr-2012, 10:09 AM
Artwork.dat - by James - 28-Apr-2012, 4:34 PM
Artwork.dat - by IceyLava108 - 28-Apr-2012, 10:00 PM
Artwork.dat - by IceyLava108 - 29-Apr-2012, 4:04 PM
Artwork.dat - by lookatthis - 23-Jul-2013, 11:21 AM
Artwork.dat - by random 8 - 24-Jul-2013, 12:41 AM
Artwork.dat - by Xaser - 24-Jul-2013, 2:22 AM
Artwork.dat - by random 8 - 25-Jul-2013, 12:25 AM
Artwork.dat - by CamdenT - 25-Jul-2013, 3:30 PM

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