Which tile would you eliminate? (A shameless rip-off thread)
#7
Invisible walls. I'm okay with hidden walls and blue walls, since the player is actually rewarded for touching them, though I try to avoid them. Random force floors are pointless too.

And hints are... pointless? Sure, a lot of times they are, but other times, it can avoid the player lots of frustration. In CCLP3, see Air Pocket, On the Coast, Mediterranean, Civilization of Creatures, Hidden Depths, Water Trap, Everybody Get Dangerous, Vulcan, and especially Rotation (note these are all either J.B.'s or my levels, maybe we're the only ones using hints effectively Tongue ). And other times hints add atmosphere, which makes the level slightly more interesting.

There's no way anyone could argue against recessed walls or gravel. No way Thumbs up
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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Which tile would you eliminate? (A shameless rip-off thread) - by quiznos00 - 22-Feb-2012, 2:16 PM

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