9x9 Levels
#7
Quote:That level was pretty good too.

The weird thing is that all 3 levels featured an oscillating tank operating a clone machine in one corner of the level. Slight smile

Levels with a minimalist concept always have great potential.

A 9x9 level is one of those concepts.

- Madhav.


I won't lie, I unashamedly stole that tank oscillator idea from Vague Dream and used it in other places in tensorpudding-1 quite often. The block-on-blue-wall trick that Once Upon A Troubadour uses I use a lot as well. I really like my Unwanted Guest but I don't think that it has the same rewards as what I got from when I finally figured out the trick to Vague Dream.
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Messages In This Thread
9x9 Levels - by micronexer97 - 28-Jan-2012, 4:19 PM
9x9 Levels - by BitBuster - 28-Jan-2012, 4:39 PM
9x9 Levels - by tensorpudding - 28-Jan-2012, 4:58 PM
9x9 Levels - by CamdenT - 28-Jan-2012, 6:06 PM
9x9 Levels - by KeyboardWielder - 29-Jan-2012, 12:08 AM
9x9 Levels - by Hornlitz - 29-Jan-2012, 12:13 AM
9x9 Levels - by tensorpudding - 29-Jan-2012, 12:36 AM
9x9 Levels - by micronexer97 - 29-Jan-2012, 6:31 AM
9x9 Levels - by AdrenalinDragon - 29-Jan-2012, 12:43 PM
9x9 Levels - by Flareon350 - 30-Jan-2012, 5:56 PM
9x9 Levels - by geodave - 30-Jan-2012, 6:36 PM
9x9 Levels - by rockdet - 02-Feb-2012, 9:50 PM
9x9 Levels - by BitBuster - 03-Feb-2012, 3:22 PM
9x9 Levels - by rockdet - 05-Feb-2012, 3:52 PM
9x9 Levels - by BitBuster - 05-Feb-2012, 4:00 PM
9x9 Levels - by Flareon350 - 07-Feb-2012, 6:36 PM
9x9 Levels - by jblewis - 07-Feb-2012, 7:43 PM
9x9 Levels - by KeyboardWielder - 08-Feb-2012, 12:12 AM
9x9 Levels - by jblewis - 08-Feb-2012, 1:01 AM

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