Possible new glitch in Tile World Lynx -- Clone Desynchronization
#8
There are some interesting things with Lynx and the animation, beyond splash delay (which always seemed silly) and tank reversal rules.

For example, one of the things that I always thought was glitchy in CC1 was the ball cloner in FOUR PLEX. In MSCC and MS TW, I can time my step on the red button correctly and only ever clone one ball at a time. In think the intent of the level designer is that you would have to contend with three or four balls at once.

Now, in Lynx I cannot make it happen. I don't know if it's just my fingers, or if it is actually impossible. After all, the timing of things is quite different. For example in levels where you have to hit the blue button to make a tank stop ON a blue button.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
Reply


Messages In This Thread
Possible new glitch in Tile World Lynx -- Clone Desynchronization - by geodave - 19-Jan-2012, 12:19 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)