CC & a "save" feature
#10
One of the reasons why I like the "undo" feature in the game "Escape" is this very reason. Of course, that game is purely turn-based and, when it's challenging, it's still really challenging.

Perhaps a better idea than a "save" function is a "checkpoint" feature should another CC-esque game be created in the future. Of course, this would primarily work only in linear levels, but checkpoints can be activated upon achieving certain level objectives and collecting various items as well.
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Messages In This Thread
CC & a "save" feature - by BitBuster - 09-Jan-2012, 9:49 AM
CC & a "save" feature - by Flareon350 - 09-Jan-2012, 10:05 AM
CC & a "save" feature - by geodave - 09-Jan-2012, 10:10 AM
CC & a "save" feature - by AdrenalinDragon - 09-Jan-2012, 12:46 PM
CC & a "save" feature - by rockdet - 09-Jan-2012, 1:59 PM
CC & a "save" feature - by BitBuster - 09-Jan-2012, 2:11 PM
CC & a "save" feature - by BigOto2 - 09-Jan-2012, 6:50 PM
CC & a "save" feature - by AdrenalinDragon - 09-Jan-2012, 7:00 PM
CC & a "save" feature - by BitBuster - 09-Jan-2012, 8:34 PM
CC & a "save" feature - by jblewis - 09-Jan-2012, 8:59 PM
CC & a "save" feature - by rockdet - 10-Jan-2012, 12:03 AM
CC & a "save" feature - by KeyboardWielder - 10-Jan-2012, 12:57 PM
CC & a "save" feature - by Hornlitz - 10-Jan-2012, 6:24 PM
CC & a "save" feature - by jblewis - 10-Jan-2012, 7:42 PM
CC & a "save" feature - by AdrenalinDragon - 10-Jan-2012, 10:57 PM
CC & a "save" feature - by Hornlitz - 11-Jan-2012, 12:21 AM
CC & a "save" feature - by BitBuster - 11-Jan-2012, 8:58 AM
CC & a "save" feature - by geodave - 11-Jan-2012, 3:57 PM
CC & a "save" feature - by Hornlitz - 11-Jan-2012, 6:12 PM
CC & a "save" feature - by BitBuster - 11-Jan-2012, 6:33 PM
CC & a "save" feature - by Chad Charran - 14-Jan-2012, 6:05 PM

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