CC & a "save" feature
#19
Also keep in mind guys, that if we add too much stuff, it's not really the same game anymore. The original CC had no "save" feature except saving your progress after you beat a level, ergo, I don't really think a "save" feature is necessary.
<p>Proud owner of absolutely no untied bolds.
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Messages In This Thread
CC & a "save" feature - by BitBuster - 09-Jan-2012, 9:49 AM
CC & a "save" feature - by Flareon350 - 09-Jan-2012, 10:05 AM
CC & a "save" feature - by geodave - 09-Jan-2012, 10:10 AM
CC & a "save" feature - by AdrenalinDragon - 09-Jan-2012, 12:46 PM
CC & a "save" feature - by rockdet - 09-Jan-2012, 1:59 PM
CC & a "save" feature - by BitBuster - 09-Jan-2012, 2:11 PM
CC & a "save" feature - by BigOto2 - 09-Jan-2012, 6:50 PM
CC & a "save" feature - by AdrenalinDragon - 09-Jan-2012, 7:00 PM
CC & a "save" feature - by BitBuster - 09-Jan-2012, 8:34 PM
CC & a "save" feature - by jblewis - 09-Jan-2012, 8:59 PM
CC & a "save" feature - by rockdet - 10-Jan-2012, 12:03 AM
CC & a "save" feature - by KeyboardWielder - 10-Jan-2012, 12:57 PM
CC & a "save" feature - by Hornlitz - 10-Jan-2012, 6:24 PM
CC & a "save" feature - by jblewis - 10-Jan-2012, 7:42 PM
CC & a "save" feature - by AdrenalinDragon - 10-Jan-2012, 10:57 PM
CC & a "save" feature - by Hornlitz - 11-Jan-2012, 12:21 AM
CC & a "save" feature - by BitBuster - 11-Jan-2012, 8:58 AM
CC & a "save" feature - by geodave - 11-Jan-2012, 3:57 PM
CC & a "save" feature - by Hornlitz - 11-Jan-2012, 6:12 PM
CC & a "save" feature - by BitBuster - 11-Jan-2012, 6:33 PM
CC & a "save" feature - by Chad Charran - 14-Jan-2012, 6:05 PM

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