Lucky Timings
#16
The thing that sets Icehouse apart from other levels is that the lucky timing is consistent. You can test various distances from the glider, and if they don't work, you try others. In Exit Chip, unless you count your moves exactly, you can't form a strategy.

Icehouse = Thumbs up

Exit Chip = Angry
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
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Messages In This Thread
Lucky Timings - by AdrenalinDragon - 02-Jan-2012, 5:57 PM
Lucky Timings - by Lessinath - 02-Jan-2012, 6:42 PM
Lucky Timings - by rockdet - 02-Jan-2012, 6:51 PM
Lucky Timings - by quiznos00 - 02-Jan-2012, 7:11 PM
Lucky Timings - by jblewis - 02-Jan-2012, 7:37 PM
Lucky Timings - by rockdet - 02-Jan-2012, 8:09 PM
Lucky Timings - by Hornlitz - 02-Jan-2012, 8:32 PM
Lucky Timings - by Flareon350 - 02-Jan-2012, 8:40 PM
Lucky Timings - by quiznos00 - 02-Jan-2012, 8:53 PM
Lucky Timings - by rockdet - 02-Jan-2012, 9:08 PM
Lucky Timings - by quiznos00 - 02-Jan-2012, 9:35 PM
Lucky Timings - by AdrenalinDragon - 02-Jan-2012, 10:00 PM
Lucky Timings - by James - 03-Jan-2012, 1:37 AM
Lucky Timings - by BigOto2 - 03-Jan-2012, 7:15 PM
Lucky Timings - by Hornlitz - 03-Jan-2012, 7:18 PM
Lucky Timings - by quiznos00 - 03-Jan-2012, 7:30 PM
Lucky Timings - by rockdet - 03-Jan-2012, 8:53 PM
Lucky Timings - by BigOto2 - 04-Jan-2012, 12:28 AM
Lucky Timings - by Hornlitz - 04-Jan-2012, 1:07 AM
Lucky Timings - by geodave - 04-Jan-2012, 3:44 PM
Lucky Timings - by Hornlitz - 04-Jan-2012, 3:52 PM
Lucky Timings - by geodave - 04-Jan-2012, 4:26 PM
Lucky Timings - by rockdet - 04-Jan-2012, 4:27 PM
Lucky Timings - by AdrenalinDragon - 04-Jan-2012, 4:30 PM
Lucky Timings - by rockdet - 04-Jan-2012, 4:41 PM
Lucky Timings - by Hornlitz - 04-Jan-2012, 6:41 PM
Lucky Timings - by rockdet - 04-Jan-2012, 7:36 PM
Lucky Timings - by jblewis - 04-Jan-2012, 7:47 PM
Lucky Timings - by rockdet - 04-Jan-2012, 10:08 PM

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