Poll: And Then There Were... Four? (#48)
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Ver.A (with more buttons)
66.67%
2 66.67%
Ver.B (with fewer buttons)
0%
0 0%
Something else. Please share your suggestion below.
33.33%
1 33.33%
Total 3 vote(s) 100%
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CCLP2 Lynx Project Poll
#1
Hi!

So there's a new version of ChoicesLP2 available and we can discuss some of the suggested versions here.

Please take a look at the levels before voting in the poll. Here are some comments too:

And Then There Were... Four? (#48)

This is pretty much an aesthetics question. Do you think the level looks better with extra clone buttons, making it harder to find the right one? Last time I asked this question the option to do something else got the most votes, but there was no explanation by anyone what that something else could be.

Quad-Boot (#57)

This too is largely a matter of preference, but also a measure of how much like the original would you like the modified version to be like. There are three sections in the level that all can be decided on separate from the other parts (the start, the water area behind the teleport, and the last teleport). If you like a combination of some ideas from the different versions, do tell us. What are the pluses and minuses of each version?

Checkerboard II (#94)

Here the choice more one of game play. Which do you think feels in Lynx the most like the original in MS?

YAP demo puzzle

This one is only part of the level being considered. It is not an easy level to convert to MS as the original solution requires a behavior in MS that is not too common (transparency). I could write a whole essay on what types of things we could try in Lynx and how this current demo puzzle relates to that, but for now all we need is to gauge how difficult you think this small level is. Compared to solving the original, how hard is this? Can anyone even solve it? Can you find the bust in this version?

Frozen Birdbath (#130)

Here is an example of a pretty difficult level to convert to Lynx, in my opinion. We have managed to analyze the original though and tried to replicate each area somehow in Lynx usually using popup walls and ice. The main question here is if you like the larger version more than the more compact one. These levels also showcase some of the ways a level can be made to only work in Lynx and not MS. For the larger one, would you prefer hint tiles instead of thieves? For the smaller one, would you prefer a clone block on top of the exit, or some other device? You can also comment on the difficulty and if you think it matches the original's.

Any and all comments welcome! This means if you agree with some choice, it is very good to hear from you! If you have some other suggestion that we didn't think of, please do share. Thanks!

-Miika

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