Cowman, who is an admin on the forum and hosts the bitbusters.club website, is currently running a survey about how to improve the project, mostly the Discord server, but also the rest of bb.club; all responses are welcome.
I figure you all have a good understanding of why I left the server. I just wanted to make sure anyone new who joins the community is aware of this wonderful bit of history in the CCBBC.
Which of these scenarios makes more sense?: links to clones and servers related to clones being deleted from Niffler-owned spaces is part of a legal agreement they were strongarmed into by the company that delayed CC2's release for 15 years, as Allack said several times, and they just wanted a Discord server they're actually allowed to link to; OR everything related to Bridgestone is is all just an elaborate whimsical show Niffler is putting on to cut ties with the community they know is supplying CC with near-all of its resources and publicity (and which Chuck has actually held in good regard - hence the dat2c2g program being hosted here) while they're already on the verge of bankruptcy.
Comparing the Chip's Portal shutdown to this is like comparing a massive inferno to a dumpster fire - in this case nothing was ever irreversibly lost except weblinks posted in Bridgestone-controlled spaces (and things have been "lost" for a while - TW links were being taken off the Steam discussion boards since over a year ago). Allack having used obnoxious metaphors to describe the situation isn't an excuse for this behavior. And before anyone goes "I thought we dropped this topic but ok WeirdChamp", J.B. was still making crude comments about basic community relations being too difficult for Allack around when I left.
I don't believe Niffler appeals to anyone here's interests or that anyone should pretend they do (CC3D is and has been from the start an extremely watered down version of CC2, and they've had to concentrate most of their effort and time on that), I'm just disgusted that we've resorted to demonizing them due to things outside of their control. Nonetheless, please leave any comparisons to me being a Niffler shill in the replies below. Thanks.
Now that CC2LP1 has been released, posting this so people can indicate whether they are most interested in seeing a CC1 or CC2 level pack come next! This is an informal poll mainly stemming from my own curiosity.
Hello! I wrote a thing to play Chip's Challenge in a web browser, due to reasons. I think it's pretty cool and I hope you do too.
Current features as of May '21:
Extremely good compatibility with both Chip's Challenge 1 and 2; defaults to a tweaked Steam ruleset that fixes some bugs, but can also play under Steam rules (~99% compatible), Lynx rules (~95% compatible), or MS rules (lol)
Brand new (and unencumbered) artwork, sound effects, and music
Phone and touchscreen support, with a dedicated compact layout
Undo or rewind when you fat-finger a block into a corner, ten minutes into a horrible sokoban level
"Step mode", where the world doesn't move until you do
Separate recording of your best clock, best real time, best score, and whether you beat the level without undo
One click to play any CCLP — but you can also load a CCL/DAT, individual C2M, or C2G zip/folder
Built-in level editor that can create just about anything, plus lets you share individual levels via URL
Support for custom tilesets, in either the compact TW layout or the CC2 layout
Experimental support for some new tiles and other features, inspired by CC3D and a couple ill-fated fan spinoffs
Small notices when you're playing a level that uses CC1 boots mode or "hide logic", so there are no surprises
Tons of other nice little touches
Note that a small handful of CCLP (and canonical) levels don't work under the default rules, generally because of rule changes between Lynx/Steam (though one CC2LP1 level does rely on hook behavior that I deemed to be a bug).
Posted by: Ida - 27-Sep-2020, 4:07 PM - Forum: CC1 Level Packs
- No Replies
Here's my newest levelset, Ida5.dat!
Some notes:
Ida5.dat contains 36 levels. Around 2/3 of the levels were made this year, the rest are older ones. Some are from an old backup from 2009 that I found in my e-mail inbox. A couple are old Create Competition submissions.
All levels are solvable in MS. I just now, before uploading the set, played back saved SuCC solutions for every level to verify that nothing had been broken when rearranging the levels and making minor edits. I’ve also solved them all in MSCC, though that may have been prior to minor edits.
Personal favourites: #13, #17, #18, #22
Ida5-lynx.dat is the same set except I’ve removed 4 levels that are unsolvable and/or don’t work as intended in Lynx, and one level was slightly altered to become solvable in Lynx (it has LX added to the title).
You all of course do as you please, but for the full experience I’d recommend that you try solving the levels first without looking at the map.
I welcome feedback to the levels. I don’t think I will make any edits to these particular sets (unless there are major issues), but I am currently compiling a larger set that will contain all (almost) of my levels, and can make edits to the levels before the release of that set.
Please consider these levels along with Ida3 and Ida4 for all future CCLPs, unless I by that time have released IdaR1.dat in which case you can consider that set instead, and unless I compile a special submissions set instead, in which case obviously that would be the set I want considered. :)