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  November 2020 Create Competition - Spooky Scary... Ghosts
Posted by: Ihavenoname248 - 29-Oct-2020, 2:35 PM - Forum: Competitions - Replies (8)

It's been too long since the last competition here at all. Time to fix that. A Create Competition is a level design contest where anyone can make a level or levels from a given prompt or theme, which are then judged and ranked, with feedback. Whether you're a veteran designer with hundreds of levels or have never made a level before in your life, your submission is welcome here!

For this month, I want to see a ghost level in CC2. You may use any map size or settings you'd like, and additional themes beyond that, but at its core the level should be able to be described as a ghost level. Ghosts are very flexible and can be used for a lot of different types of level, so I'm looking forward to seeing what you come up with :)

Some administrative details:

  • Submit your level(s) to me at IHNN#3459 on Discord or by PM on the forums before December 1st. Extensions will be granted for up to 1 week if a designer has let me know that they're working on something.
  • You may submit up to 3 levels to the competition: if you submit more, only the most recent 3 will be judged. You may update your submissions at any time. These levels should be new, or at the very least unreleased.
  • Levels should be solvable but do not require a replay. If you do not have CC2, you can still use CCCreator to create a level- let me know if you can't get anyone to give it a test and we can work something out.
  • New for this competition: I will be taking a look at maps as I receive them and striving to respond with some quick first impressions and potential thoughts for ways it could be improved, unless asked not to. I'm going to try this based on some Discord discussions to try to help everyone create the best levels they can. I will not be playing the levels before judging, and will hopefully be able to stream the judging process either on my Twitch stream or to Discord.
  • If you have any additional questions, don't hesitate to ask either directly or in this thread.

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  CCBBC Survey - Summary of Responses
Posted by: DeltaCore - 29-Oct-2020, 4:10 AM - Forum: Feedback - Replies (1)

I received 23 responses to the Discord/BitBusters.club survey posted on October 23 and have not received any further responses in a couple days, so I figure it is now a good time to post a summary of the results. For those who don't follow our Discord announcements, the purpose of this survey was to better gather information about how people are feeling about our Discord community (as well as opportunities to give feedback on the BitBusters.club project as a whole) and to give everyone the opportunity to put their name forward to serve our community in roles like Discord Mod and Scorekeeper if desired.

It is not too late to submit a survey response if you wish: https://forms.gle/vqR9EYp9MJuLdawaA I'll keep the survey open for some time for anyone who wishes to contribute still, although I will likely not post responses left from this point forward for everyone unless it is of general significance to the community.

Thanks to everyone who took the time to contribute constructively! I invite responses below as long as they are also constructive and not an attack of the person providing the feedback.

What are some things you feel are working well on our community Discord?

I thought the responses for this question were excellent and have been able to reproduce just about all of them in full below as the feedback was very generalized.

[Click to Show Content]

What are some things you feel are NOT working well on our community Discord?

Here there were lots of concerns that I do not wish to share verbatim either because it would immediately identify the person who provided the feedback or because some of the concerns raised are best considered by the moderation team in private. That said, below I am including excerpts from the responses to this question that I feel are relevant to the community at large. Some of the responses have been edited or condensed to a summary to help preserve anonymity.

Please rest assured that if you do not see your specific concern(s) in this list that I did receive your full survey response and more complete responses will be shared with the moderation team.

Lastly, it is important to note that not every single item raised as part of these surveys will be taken as an "actionable item". As a path forward, I plan to post an additional thread soon to outline some changes in response to this survey that will attempt to address the highest priority items. However, I do still feel there is value in publishing as much of the feedback provided as possible.

[Click to Show Content]

Do you have any other concerns with any aspect of the our Discord community or the BitBusters.club project not mentioned above you would like to raise?

Some scattered feedback which isn't necessarily related to the Discord server.

[Click to Show Content]

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  Survey
Posted by: chipster1059 - 24-Oct-2020, 6:57 PM - Forum: Feedback - No Replies

Cowman, who is an admin on the forum and hosts the bitbusters.club website, is currently running a survey about how to improve the project, mostly the Discord server, but also the rest of bb.club; all responses are welcome.

https://forms.gle/vqR9EYp9MJuLdawaA

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  Niffler
Posted by: ncrecc - 16-Oct-2020, 11:14 PM - Forum: Blog Station - Replies (3)

I figure you all have a good understanding of why I left the server. I just wanted to make sure anyone new who joins the community is aware of this wonderful bit of history in the CCBBC.
Which of these scenarios makes more sense?: links to clones and servers related to clones being deleted from Niffler-owned spaces is part of a legal agreement they were strongarmed into by the company that delayed CC2's release for 15 years, as Allack said several times, and they just wanted a Discord server they're actually allowed to link to; OR everything related to Bridgestone is is all just an elaborate whimsical show Niffler is putting on to cut ties with the community they know is supplying CC with near-all of its resources and publicity (and which Chuck has actually held in good regard - hence the dat2c2g program being hosted here) while they're already on the verge of bankruptcy.
Comparing the Chip's Portal shutdown to this is like comparing a massive inferno to a dumpster fire - in this case nothing was ever irreversibly lost except weblinks posted in Bridgestone-controlled spaces (and things have been "lost" for a while - TW links were being taken off the Steam discussion boards since over a year ago). Allack having used obnoxious metaphors to describe the situation isn't an excuse for this behavior. And before anyone goes "I thought we dropped this topic but ok WeirdChamp", J.B. was still making crude comments about basic community relations being too difficult for Allack around when I left.
I don't believe Niffler appeals to anyone here's interests or that anyone should pretend they do (CC3D is and has been from the start an extremely watered down version of CC2, and they've had to concentrate most of their effort and time on that), I'm just disgusted that we've resorted to demonizing them due to things outside of their control. Nonetheless, please leave any comparisons to me being a Niffler shill in the replies below. Thanks.

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  CC2LP1
Posted by: DeltaCore - 13-Oct-2020, 7:52 PM - Forum: CC2 Level Packs - No Replies

If you are looking to download CC2LP1, the first community-voted level pack for CC2, head over to this forum thread! https://forum.bitbusters.club/thread-2686.html

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  CCLP5 or CC2LP2: An informal poll
Posted by: DeltaCore - 12-Oct-2020, 6:25 PM - Forum: CCLP Discussions - Replies (7)

Now that CC2LP1 has been released, posting this so people can indicate whether they are most interested in seeing a CC1 or CC2 level pack come next! This is an informal poll mainly stemming from my own curiosity.

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  JasonDREWlo's Scores
Posted by: JasonDREWlo - 10-Oct-2020, 10:29 AM - Forum: High Scores - Replies (26)

CC2LP1

Code:
| Level | Score | Time |
|-------|-------|------|
|1      |1870   |137   |
|2      |4480   |228   |
|3      |2850   |129   |
|4      |4060   |6     |
|5      |4330   |183   |
|6      |7410   |441   |
|7      |6110   |231   |
|8      |6380   |238   |
|9      |5320   |82    |
|10     |8090   |309   |

https://github.com/Drewroen/ChipsChallen...2188d522a6
https://github.com/Drewroen/ChipsChallen...2188d522a6

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  CC2LP1 Has Been Released
Posted by: quiznos00 - 09-Oct-2020, 7:00 PM - Forum: Chip's Challenge 2 - Replies (7)

CC2LP1 has been released! See the file attachment on this post.

A mirror to CC2LP1 will be added to bitbusters.club momentarily: https://bitbusters.club/cc2lp1/

The Steam Workshop release will be at a later date while we make sure everything is compatible.

Thanks to everyone who has joined us on this journey!



Attached Files
.zip   CC2LP1.zip (Size: 293.87 KB / Downloads: 486)
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  Aetherstorm Roc's Scores
Posted by: Aetherstorm Roc - 06-Oct-2020, 1:13 PM - Forum: High Scores - Replies (24)

Here are my scores for CC1 Steam; will update as I do better optimisation.

Chip Win Chip Win Chip Win 

Code:
TOTAL SCORE: 5,917,370

  # | LEVEL               | SCORE | TIME
----|---------------------|-------|-----
  1 | LESSON 1            |  1320 |   82
  2 | LESSON 2            |  1900 |   90
  3 | LESSON 3            |  2380 |   88
  4 | LESSON 4            |  3160 |  116
  5 | LESSON 5            |  3340 |   84
  6 | LESSON 6            |  3930 |   93
  7 | LESSON 7            |  4840 |  134
  8 | LESSON 8            |  4960 |   96
  9 | NUTS AND BOLTS      |  7440 |  294
10 | BRUSHFIRE           |  5510 |   51
11 | TRINITY             |  7520 |  202
12 | HUNT                |  8540 |  254
13 | SOUTHPOLE           |  6500 |    0
14 | TELEBLOCK           |  8940 |  194
15 | ELEMENTARY          |  8320 |   82
16 | CELLBLOCKED         |  8000 |    0
17 | NICE DAY            |  9320 |   82
18 | CASTLE MOAT         | 14510 |  551
19 | DIGGER              | 10980 |  148
20 | TOSSED SALAD        | 13350 |  335
21 | ICEBERG             | 11660 |  116
22 | FORCED ENTRY        | 13300 |  230
23 | BLOBNET             | 12890 |  139
24 | OORTO GELD          | 15690 |  369
25 | BLINK               | 16650 |  415
26 | CHCHCHIPS           | 15380 |  238
27 | GO WITH THE FLOW    | 14860 |  136
28 | PING PONG           | 16010 |  201
29 | ARCTICFLOW          | 16550 |  205
30 | MISHMESH            | 18380 |  338
31 | KNOT                | 15530 |    3
32 | SCAVENGER HUNT      | 19720 |  372
33 | ON THE ROCKS        | 16500 |    0
34 | CYPHER              | 19970 |  297
35 | LEMMINGS            | 21530 |  403
36 | LADDER              | 20310 |  231
37 | SEEING STARS        | 21630 |  313
38 | SAMPLER             | 23490 |  449
39 | GLUT                | 19650 |   15
40 | FLOORGASBORG        | 21910 |  191
41 | I.C. YOU            | 22100 |  160
42 | BEWARE OF BUG       | 22870 |  187
43 | LOCK BLOCK          | 22690 |  119
44 | REFRACTION          | 23390 |  139
45 | MONSTER LAB         | 25360 |  286
46 | THREE DOORS         | 24990 |  199
47 | PIER SEVEN          | 25640 |  214
48 | MUGGER SQUARE       | 26670 |  267
49 | PROBLEMS            | 25930 |  143
50 | DIGDIRT             | 25520 |   52
51 | I SLIDE             | 31990 |  649
52 | THE LAST LAUGGH     | 29810 |  381
53 | TRAFFIC COP         | 30920 |  442
54 | GRAIL               | 29920 |  292
55 | POTPOURRI           | 28150 |   65
56 | DEEPFREEZE          | 29470 |  147
57 | STRANGE MAZE        | 30710 |  221
58 | LOOP AROUND         | 34370 |  537
59 | HIDDEN DANGER       | 33150 |  365
60 | SCOUNDREL           | 32870 |  287
61 | RINK                | 30500 |    0
62 | SLO MO              | 33770 |  277
63 | BLOCK FACTORY       | 36210 |  471
64 | SPOOKS              | 36030 |  403
65 | AMSTERDAM           | 35950 |  345
66 | VICTIM              | 35890 |  289
67 | CHIPMINE            | 37860 |  436
68 | EENY MINY MOE       | 37450 |  345
69 | BOUNCE CITY         | 36610 |  211
70 | NIGHTMARE           | 36330 |  133
71 | CORRIDOR            | 38850 |  335
72 | REVERSE ALLEY       | 36000 |    0
73 | MORTON              | 40230 |  373
74 | PLAYTIME            | 40480 |  348
75 | STEAM               | 42280 |  478
76 | FOUR PLEX           | 39550 |  155
77 | INVINVIBLE CHAMPION | 43030 |  453
78 | FORCE SQUARE        | 43350 |  435
79 | DRAWN AND QUARTERED | 41560 |  206
80 | VANISHING ACT       | 45480 |  548
81 | WRITERS BLOCK       | 40500 |    0
82 | SOCIALIST ACTION    | 50570 |  957
83 | UP THE BLOCK        | 44310 |  281
84 | WARS                | 47780 |  578
85 | TELENET             | 44510 |  201
86 | SUICIDE             | 46790 |  379
87 | CITYBLOCK           | 43500 |    0
88 | SPIRALS             | 47040 |  304
89 | BLOCK BUSTER        | 47410 |  291
90 | PLAYHOUSE           | 47990 |  299
91 | JUMPING SWARM       | 49070 |  357
92 | VORTEX              | 50170 |  417
93 | ROADSIGN            | 51910 |  541
94 | NOW YOU SEE IT      | 47000 |    0
95 | FOUR SQUARE         | 50830 |  333
96 | PARANOIA            | 51090 |  309
97 | METASTABLE TO CHAOS | 49670 |  117
98 | SHRINKING           | 51770 |  277
99 | CATACOMBS           | 51550 |  205
100 | COLONY              | 50000 |    0
101 | APARTMENT           | 52890 |  239
102 | ICEHOUSE            | 52730 |  173
103 | MEMORY              | 55710 |  421
104 | JAILER              | 53630 |  163
105 | SHORT CIRCUIT       | 54750 |  225
106 | KABLAM              | 53000 |    0
107 | BALLS O FIRE        | 55240 |  174
108 | BLOCK OUT           | 55940 |  194
109 | TORTURECHAMBER      | 55780 |  128
110 | CHILLER             | 57370 |  237
111 | TIME LAPSE          | 55500 |    0
112 | FORTUNE FAVOURS THE | 56000 |    0
113 | OPEN QUESTION       | 58880 |  238
114 | DECEPTION           | 58740 |  174
115 | OVERSEA DELIVERY    | 57500 |    0
116 | BLOCK BUSTER II     | 63150 |  515
117 | THE MARSH           | 58500 |    0
118 | MISS DIRECTION      | 61480 |  248
119 | SLIDE STEP          | 61030 |  153
120 | ALPHABET SOUP       | 60000 |    0
121 | PERFECT MATCH       | 60500 |    0
122 | TOTALLY FAIR        | 63600 |  260
123 | THE PRISONER        | 64030 |  253
124 | FIRETRAP            | 67110 |  511
125 | MIXED NUTS          | 62500 |    0
126 | BLOCK AND ROLL      | 64520 |  152
127 | SKELZIE             | 67880 |  438
128 | ALL FULL            | 66160 |  216
129 | LOBSTER TRAP        | 67010 |  251
130 | ICE CUBE            | 65000 |    0
131 | TOTALLY UNFAIR      | 65560 |    6
132 | MIX UP              | 69670 |  367
133 | BLOBDANCE           | 66500 |    0
134 | PAIN                | 67000 |    0
135 | TRUST ME            | 70050 |  255
136 | DOUBLEMAZE          | 68000 |    0
137 | GOLDKEY             | 72100 |  360
138 | PARTIAL POST        | 69770 |   77
139 | YORKHOUSE           | 69500 |    0
140 | ICEDEATH            | 72390 |  239
141 | UNDERGROUND         | 70500 |    0
142 | PENTAGRAM           | 71000 |    0
143 | STRIPES?            | 71500 |    0
144 | FIREFLIES           | 72000 |    0
145 | THANKS TO...        | 72500 |    0
146 | CAKE WALK           | 77990 |  499
147 | FORCE FIELD         | 73500 |    0
148 | MIND BLOCK          | 74000 |    0
149 | SPECIAL             | 83950 |  945
Chip Win Chip Win Chip Win

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  Lexy's Labyrinth, a web-based CC1 + CC2 emulator
Posted by: eevee - 27-Sep-2020, 9:12 PM - Forum: Programs and Editors - Replies (7)

   

https://c.eev.ee/lexys-labyrinth/ — source and changelog on GitHub

Hello!  I wrote a thing to play Chip's Challenge in a web browser, due to reasons. I think it's pretty cool and I hope you do too.

Current features as of May '21:

  • Extremely good compatibility with both Chip's Challenge 1 and 2; defaults to a tweaked Steam ruleset that fixes some bugs, but can also play under Steam rules (~99% compatible), Lynx rules (~95% compatible), or MS rules (lol)
  • Brand new (and unencumbered) artwork, sound effects, and music
  • Phone and touchscreen support, with a dedicated compact layout
  • Undo or rewind when you fat-finger a block into a corner, ten minutes into a horrible sokoban level
  • "Step mode", where the world doesn't move until you do
  • Separate recording of your best clock, best real time, best score, and whether you beat the level without undo
  • One click to play any CCLP — but you can also load a CCL/DAT, individual C2M, or C2G zip/folder
  • Built-in level editor that can create just about anything, plus lets you share individual levels via URL
  • Support for custom tilesets, in either the compact TW layout or the CC2 layout
  • Experimental support for some new tiles and other features, inspired by CC3D and a couple ill-fated fan spinoffs
  • Small notices when you're playing a level that uses CC1 boots mode or "hide logic", so there are no surprises
  • Tons of other nice little touches

Note that a small handful of CCLP (and canonical) levels don't work under the default rules, generally because of rule changes between Lynx/Steam (though one CC2LP1 level does rely on hook behavior that I deemed to be a bug).

Enjoy!

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