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  uyjulian's Levelset!
Posted by: uyjulian - 28-Feb-2013, 2:56 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


My first levelset 0.0

Anyways, it's not finished yet. It's still fun to play!



What's New in Version 0.2
  • new update! made the level possible xD



Attached Files
.dat   uyjulian's Levelset.dat (Size: 2.01 KB / Downloads: 21)
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  Chuck's Challenge Challenge?
Posted by: uyjulian - 28-Feb-2013, 1:07 PM - Forum: Chuck's Challenge - No Replies

The first 25 levels of Chuck's Challenge is easy, right?

But how about speed run it?

Ok, here's a challenge for you guys:

1. Try to get at the top 7 in the leaderboards in the first 25 levels

2. Post proof of:

Your username

Your rank

with pictures.

Let's see who gets the high score Wink

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  I DON'T UNDERSTAAAAAAAAAND!!!
Posted by: rockdet - 28-Feb-2013, 2:11 AM - Forum: Arcade - Replies (8)

Well it's not 100% true, but that Cash Beast machine keeps messing with me. There are way too many ways to screw you over, and my reflexes are not exactly there yet.

Plus, whenever I try something new, it keeps not being what I expect it would be (like taking nudges or money, having to gamble it for some reason).

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  Chip's Challenge 1 - CCX
Posted by: budugoo - 27-Feb-2013, 3:21 AM - Forum: Other - Replies (3)

File category: CC1 Levelsets

A CCX file including Decade Messages, Special Dispatches for Chip's Challenge 1



Attached Files
.zip   CCX for CC1.zip (Size: 4.97 KB / Downloads: 296)
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  CraigV1
Posted by: CraigV - 26-Feb-2013, 4:22 PM - Forum: Under Construction - Replies (11)

Hello, I am not sure if anyone here remembers me. I was very active on the original CCZone. My handle there was noivilbo. I had a levelset series called The Last Few Chips with some people who were not a part of the community. I left the community around the collapse of the first CCZone and have been hiding out at WebCC developing my level making.

Even though I made a level that day-lighted in CCLP3 (ROCK), I felt my style was very crude. I feel that has changed now and would like to announce development on a new levelset that is tentatively going to be called "CraigV1."

Edit: I released it but will keep working on it.

http://cczone.invisionzone.com/index.php?/files/file/228-%7B?%7D/

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  Hmm, what levelset should I play?
Posted by: uyjulian - 26-Feb-2013, 12:55 PM - Forum: General Discussion - Replies (9)

I'm going to take a break from Puzzle Studio and play some regular CC.

However, there's a lot of levelsets out there...

Hmm, what levelset should I play?

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  Chip's Controls v5.0 (aka the CCX Editor Edition) released
Posted by: pillowpc2001 - 25-Feb-2013, 2:30 AM - Forum: Programs and Editors - Replies (7)

Well, it's about 2 months later than I planned, but it's finally here...Chip's Controls v5.0, with a working CCX file editor, has now been released. I don't have much more time to explain it since it's late and I've already taken too much time away from my schoolwork to put the finishing touches on it Smiley, but hopefully it will be self-explanatory... Also added in this update:

- The "main" level set playing feature of Chip's Controls now allows you to play level sets from anywhere, using an EXE and INI of your choice.

- Since I don't think anyone uses ChipEnd, EXE Creator, and CCF files anymore (or maybe ever Tongue), I have moved these tools to a "Classics" menu, basically just to keep them around but get them out of the way...

Now, as this is a new major program update, if my history has proven anything...use at your own risk. Smiley I really don't think there should be any major issues, but just to be safe, I thought I'd say that. Wink The only issue I currently know of is that the CCX colors sometimes don't save properly. I'm guessing it's an issue with converting them to hex values when saving, but I'm not sure...

Site and download links:

http://www.pillowpc2001.net/controls

http://www.pillowpc2001.net/controls/ccx.htm

http://www.pillowpc2001.net/controls/download.htm

Enjoy!

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  I've beaten City Jumper!
Posted by: AdrenalinDragon - 24-Feb-2013, 1:51 PM - Forum: Arcade - Replies (3)

I finally worked out how to get past level 52 and so my original topic is now debunked. The game is actually possible to finish. Thankfully, the levels after 52 were not as hard.




[Click to Show Content]


I had 28 lives by the last level, however I lost almost all of them but finally got past it with only 5 remaining. I was sweating pretty bad at that point. Tongue




[Click to Show Content]


So there you go! City Jumper does have an end!

Can someone reward me with the City Escape award please? Smiley

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  Stumped on City Jumper
Posted by: AdrenalinDragon - 23-Feb-2013, 9:26 PM - Forum: Arcade - No Replies

If anyone can work out how the hell you get past level 52 on City Jumper, please let me know. I've had 66 lives there once and still can't get past it.

Personally, I'm getting sick of having to repeat the game over and over again to try and get past it. I'm considering the game is impossible, or broken the very least. Thumbs down




[Click to Show Content]


EDIT - I've updated the latest version of City Jumper on the CC Zone arcade today. It makes a slight difference because you can now pause the stickman anytime by pressing down.

Unfortuantly, it doesn't seem to have made a difference for level 52. At least the Island buildings on earlier levels are easier to jump over I guess.

TOPIC CLOSED

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  Game suggestions
Posted by: random 8 - 23-Feb-2013, 5:15 PM - Forum: Arcade - Replies (14)

Suggest any games you want to see in the Arcade here and Tom may or may not add them. You probably should limit your suggestions to Flash games.

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