Cypher Level?
#1
Should we have a Cypher like level in CCLP1? Maybe it could be a level with a hidden password instead for the secret levels?
[Image: tsjoJuC.png]
#2
Since this is supposed to be an official level pack, I'd say yes to having a cypher level. We should most probably have one for level 146, as I believe all 3 official ones have had, and maybe another password for say level 100 or something like that. It's CCLP tradition Slight smile
<p>Proud owner of absolutely no untied bolds.
#3
I also agree that we need a Cypher. There's no need to explain why.
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#4
Gurer jvyy nyzbfg pregnvayl or n plcure yriry. V raivfvba vg orvat ortvaare-sevraqyl obgu gb fbyir naq qrpvcure, svggvat jvgu gur gurzr bs PPYC1. (ebg13)
#5
I think it should be called "Warp Zone" or something like that, to make it look suspicious. Maybe it could have references to SMB. Also, the password should go to Level 145 so that no levels are skipped, unless we want a Thanks To... of our own. In CCLP3, the game automatically takes you on to 145 after beating 144, getting the ending picture, and re-entering it, so will this be used in CCLP1 or will those levels be a big secret?
#6
Quote:Gurer jvyy nyzbfg pregnvayl or n plcure yriry. V raivfvba vg orvat ortvaare-sevraqyl obgu gb fbyir naq qrpvcure, svggvat jvgu gur gurzr bs PPYC1. (ebg13)


Uhhh... someone translate that or give me a hint on how to work that out? ^_^
[Image: tsjoJuC.png]
#7
Ljlem gdiok vv om t bcazgy ymodp, zj gsfm mgi adcfrz phpw fqa om tapp lq yrivg ppngs 145. Na Czqpk uhvl, bs wsgwsq jx airapurz yqmpffsl, ah z pzl npxm mgi zfg pa KV1 zro fqa yqdd xsw qura bm GNDR2 hal VBPA3. Og zuwnkh lduv ecg z gzfvlfb ehop okau KVKT3. Lff aum izwdoqyq aanywvp'a om mns ztujhzx zw Ejgcbz ltkrwuarl; pd hzf'v dnvm slp xkunt yhzp dgcrtl ss mw knawkdh...

Schnitzel.
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
#8
6FE52B6D5813F0CA7C073C89594D3CFC

0B3854BF05B1025420DB9A95A1DCCFD9

F3FCB7655E4C89A126644E9C21E42EA4

653A972BB83C725AB4368776BAB96E2F

2A4E27D568CD69825303C8D13BA334AB

A235B1BE80D7C07E2C5C28A1FDDBB923

EFCBE4A75FA82484CD0CD34243DB6E7A

F0C92712FA871D6D150D26C76CEC4044

979FB3CFFCD5237BD443B1E9FAEC3720

CA6C012FAAEF3213E8C240A6777483BF

9251F52888E59D2A3C899F8FE3A8FAF2

8D0C0E456FD5F9A4CE8A8EECA0475294

Key: abcdefghijklmnopqrstuvwxyz

Figure this one out.
<p>Proud owner of absolutely no untied bolds.
#9
Before this gets out of hand Tongue :

I said: There will almost certainly be a cypher level. I envision it being beginner-friendly both to solve and decipher, fitting with the theme of CCLP1.

Tyler said: There needs to be a cypher level, or else the player will not be able to reach level 145. As James said, it should be beginner friendly, so a lot like the one in CC1 and not like the ones in CCLP2 and CCLP3. We should also run a contest like with CCLP3. And the password shouldn't be too obscure as Trevor suggested; we don't want the final five levels to be ignored...

Ben said: I think we should do the same kind of thing the CCLP3 staff did where we should make one that you cant just look in an editor for, but actually have to beat the level to get the passwords.

===

Apologies for the thread de-rail with the ciphers, figured a rot13 cipher would fit quite well with what i wrote Tongue
#10
All right guys, enough! Post a decyphering topic in Games & Trivia if you want to carry on! Serious thread is serious.
[Image: tsjoJuC.png]


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