Yoga Pack - Discussion
#1
This is the official discussion thread for CCLP1 voting's Yoga Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
#2
#4 (Frogger): Can totally cheese it by entering the ball stream and running left though the teleporters.

#14 (Trapper Chip): Tile World reports an invalid trap connection, though the level itself seems to play fine.

#35 (Small but Deadly): In Lynx can block slap onto the trap button.

#39 (You Made the Bed): Releasing the blobs is more serious in Lynx since they only move at half speed on the force floors.
#3
the blob part in "inheritance" is really nice, that it has two different ways of going about that room in MS and Lynx.

"Lesson 9 - A Challenge" was good level but I recommend a name change as I doubt it'll be a lesson level if it gets accepted.

Glint: the first half of this level was good. The second half was not. [too difficult for late in level]

EDIT:

Ditchdigger would've been nice except it's too large/long.

I thought Running Interference was really unique.

Stone Cold Crazy is a good example of a level that spans the whole grid but is not too long or tedious. I liked this was a lot.

I may have busted the Devout Sinner. Use blocking slapping; I used a block to hold the trap button open. Idk how you're supposed to get the fireboots. I
(i must say it was sort of satisfying to find this solution anyway)

[Image: gallery_127_3_74695.jpg]


this pack had a lot of really good ones as well!
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
#4
Levels that need more time:

7 - Toggle Tactics (a little bit more)

32 - Loose Tooth

50 - Collect (a LOT more)


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