06-Jun-2020, 7:44 AM
My first score report here on CCZone (I think).
Obviously many of these times are just initial times.
CC1 MS
#1: 82
#2: 90 (b)
#3: 89 (b)
#4: 114
#5: 85 (b)
#6: 94 (b)
#7: 134
#8: 96 (b)
#9: 291
#10: 51 (b)
#11: 196
#12: 270 (b)
#13: [982] (b)
#14: 162
#15: 78
#16: [968]
#17: 82
#18: 548
#19: 94
#20: 315
#21: 115
#22: 141
#23: 313
#24: 389
#25: 410
#26: 232
#27: 121
#28: 226
#29: 282
#30: 217
#31: 3
This should add up to a score of 301 200
Total score (as previously reported): 5 946 060
.................
CC1 Lynx
#1: 72
#2: 86
#3: 84
#4: 105
#5: 82
#6: 92
#7: 123
#8: 95
#9: 262
#10: 46
#11: 169
#12: 246
#13: [981] (b)
#14: 125
#15: 35
#16: [966]
#17: 78
#18: 541
#19: 128
#20: 303
#21: 94
#22: 86
Total Score: 155 020
...................
CC1 Steam
#1: 78
#2: 87
#3: 87
#4: 110
#5: 83
#6: 93 (b)
#7: 118
#8: 96 (b)
#9: 269
#10: 45
#11: 162
#12: 224
#13: 0
#14: 128
#15: 43
#16: 0
#17: 79
#18: 539
#19: 130
#20: 315
#21: 101
#22: 237
#23: 291
Total Score: 171 150
....................
CCLP1 MS
#1: 168 (b)
#2: 176 (+2)
#3: 181 (+1)
#4: 200 (+6)
#5: 216
#6: 173
#7: 160
#8: 220
#9: 218
#10: 297
#11: 192
#12: 231
#13: 225
#14: 187
#15: 280
#16: 251
#17: [985]
#18: 219
Total Score: 121 460
...................
CCLP1 Lynx
#1: 160
#2: 167
#3: 170
#4: 185
#5: 209
#6: 164
#7: 161
#8: 221
#9: 215
#10: 269
#11: 200
#12: 238
#13: 199
#14: 143
#15: 263
#16: 233
#17: [984]
Total Score: 108 480
....................
CC2 Times
#1: 0
#2: 0
#3: 0
#4: 13
#5: 180
#6: 167
#7: 179
#8: 132
#9: 0
#10: 90
#11: 14
#12: 131
#13: 85
#14: 3 (b)
#15: 75
#16: 194
#17: 159
#18: 85
#19: 0
#20: 87
#21: 150
#22: 240
#23: 289
#24: 79 (b)
#25: 157
#26: 152
#27: 73
#28: 16
#29: 0
#30: 69
#31: 87
#32: 132
#33: 136
#34: 113
#35: 23
#36: 80
#37: 107
#38: 79
#39: 6
#40: 14 (b)
#41: 184
#42: 6
#43: 90
#44: 153
#45: 57
#46: 96
#47: 149
#48: 264
#49: 121
#50: 0
#51: 173
....................
CC2 Scores
#1: 1102
#2: 1000 (b)
#3: 1500 (b)
#4: 2130
#5: 4300
#6: 4677
#7: 5290
#8: 5320
#9: 4500 (b)
#10: 5900
#11: 6730
#12: 7310
#13: 7350
#14: 7030 (b)
#15: 8250
#16: 9940
#17: 10090
#18: 9850
#19: 9500 (b)
#20: 10870
#21: 12000
#22: 13400
#23: 15390
#24: 13690
#25: 16370
#26: 14640
#27: 14230
#28: 15260
#29: 14500 (b)
#30: 15690
#31: 16370
#32: 17320
#33: 17860
#34: 18130
#35: 17730
#36: 18800
#37: 19570
#38: 19790
#39: 19560
#40: 20140 (b)
#41: 22340
#42: 21060
#43: 22400
#44: 23630
#45: 23070
#46: 23960
#47: 24990
#48: 26640
#49: 25710
#50: 25000 (b)
#51: 27230
Total Score: 719 109
......................
Also, I have a couple of ideas/wishes for the scoreboard.
#1 - In the player score cards, could we change the wording of "Worse than public" to something less intimidating? For example "Slower than public"...
#2 - It would be neat to have one more distinction (color code) of the scores. To me, as a casual player who likes to keep scores but can't even get bold time on Lesson 1, it feels like the first three (Bold, Better than public, and Public) are for the really skilled and competitive players, and for the rest of us (me) there's only the red color. Can we have an orange color that indicates that the player has at least tried to improve the score, and not only solved the level once? That would give more incentive to improve even if I know I'll never be able to reach bold time. The orange could be for example:
a) Score is within a certain percentage of bold time (for example 2%: This means that for levels with bold of >100, 1 second away would be orange. Bold 100-149 means 2 seconds away, bolds of 150-199 means 3 seconds from bold would give an orange score)
b) Even better, but more job to calculate, would be within a certain percentage (10%?) of the bold solving time of the level (time limit - bold time). That's more fair because the longer the level, the more seconds off are allowed.
c) Another option could be to indicate if you are in the top 20 or 50 or 100 or whatever of all players on that level.
Well, these requests are just ideas and nothing I'll pursue if the rest of you think it's just bs.
Over and out!
Obviously many of these times are just initial times.
CC1 MS
#1: 82
#2: 90 (b)
#3: 89 (b)
#4: 114
#5: 85 (b)
#6: 94 (b)
#7: 134
#8: 96 (b)
#9: 291
#10: 51 (b)
#11: 196
#12: 270 (b)
#13: [982] (b)
#14: 162
#15: 78
#16: [968]
#17: 82
#18: 548
#19: 94
#20: 315
#21: 115
#22: 141
#23: 313
#24: 389
#25: 410
#26: 232
#27: 121
#28: 226
#29: 282
#30: 217
#31: 3
This should add up to a score of 301 200
Total score (as previously reported): 5 946 060
.................
CC1 Lynx
#1: 72
#2: 86
#3: 84
#4: 105
#5: 82
#6: 92
#7: 123
#8: 95
#9: 262
#10: 46
#11: 169
#12: 246
#13: [981] (b)
#14: 125
#15: 35
#16: [966]
#17: 78
#18: 541
#19: 128
#20: 303
#21: 94
#22: 86
Total Score: 155 020
...................
CC1 Steam
#1: 78
#2: 87
#3: 87
#4: 110
#5: 83
#6: 93 (b)
#7: 118
#8: 96 (b)
#9: 269
#10: 45
#11: 162
#12: 224
#13: 0
#14: 128
#15: 43
#16: 0
#17: 79
#18: 539
#19: 130
#20: 315
#21: 101
#22: 237
#23: 291
Total Score: 171 150
....................
CCLP1 MS
#1: 168 (b)
#2: 176 (+2)
#3: 181 (+1)
#4: 200 (+6)
#5: 216
#6: 173
#7: 160
#8: 220
#9: 218
#10: 297
#11: 192
#12: 231
#13: 225
#14: 187
#15: 280
#16: 251
#17: [985]
#18: 219
Total Score: 121 460
...................
CCLP1 Lynx
#1: 160
#2: 167
#3: 170
#4: 185
#5: 209
#6: 164
#7: 161
#8: 221
#9: 215
#10: 269
#11: 200
#12: 238
#13: 199
#14: 143
#15: 263
#16: 233
#17: [984]
Total Score: 108 480
....................
CC2 Times
#1: 0
#2: 0
#3: 0
#4: 13
#5: 180
#6: 167
#7: 179
#8: 132
#9: 0
#10: 90
#11: 14
#12: 131
#13: 85
#14: 3 (b)
#15: 75
#16: 194
#17: 159
#18: 85
#19: 0
#20: 87
#21: 150
#22: 240
#23: 289
#24: 79 (b)
#25: 157
#26: 152
#27: 73
#28: 16
#29: 0
#30: 69
#31: 87
#32: 132
#33: 136
#34: 113
#35: 23
#36: 80
#37: 107
#38: 79
#39: 6
#40: 14 (b)
#41: 184
#42: 6
#43: 90
#44: 153
#45: 57
#46: 96
#47: 149
#48: 264
#49: 121
#50: 0
#51: 173
....................
CC2 Scores
#1: 1102
#2: 1000 (b)
#3: 1500 (b)
#4: 2130
#5: 4300
#6: 4677
#7: 5290
#8: 5320
#9: 4500 (b)
#10: 5900
#11: 6730
#12: 7310
#13: 7350
#14: 7030 (b)
#15: 8250
#16: 9940
#17: 10090
#18: 9850
#19: 9500 (b)
#20: 10870
#21: 12000
#22: 13400
#23: 15390
#24: 13690
#25: 16370
#26: 14640
#27: 14230
#28: 15260
#29: 14500 (b)
#30: 15690
#31: 16370
#32: 17320
#33: 17860
#34: 18130
#35: 17730
#36: 18800
#37: 19570
#38: 19790
#39: 19560
#40: 20140 (b)
#41: 22340
#42: 21060
#43: 22400
#44: 23630
#45: 23070
#46: 23960
#47: 24990
#48: 26640
#49: 25710
#50: 25000 (b)
#51: 27230
Total Score: 719 109
......................
Also, I have a couple of ideas/wishes for the scoreboard.
#1 - In the player score cards, could we change the wording of "Worse than public" to something less intimidating? For example "Slower than public"...
#2 - It would be neat to have one more distinction (color code) of the scores. To me, as a casual player who likes to keep scores but can't even get bold time on Lesson 1, it feels like the first three (Bold, Better than public, and Public) are for the really skilled and competitive players, and for the rest of us (me) there's only the red color. Can we have an orange color that indicates that the player has at least tried to improve the score, and not only solved the level once? That would give more incentive to improve even if I know I'll never be able to reach bold time. The orange could be for example:
a) Score is within a certain percentage of bold time (for example 2%: This means that for levels with bold of >100, 1 second away would be orange. Bold 100-149 means 2 seconds away, bolds of 150-199 means 3 seconds from bold would give an orange score)
b) Even better, but more job to calculate, would be within a certain percentage (10%?) of the bold solving time of the level (time limit - bold time). That's more fair because the longer the level, the more seconds off are allowed.
c) Another option could be to indicate if you are in the top 20 or 50 or 100 or whatever of all players on that level.
Well, these requests are just ideas and nothing I'll pursue if the rest of you think it's just bs.
Over and out!