06-Jan-2012, 8:46 PM
Maybe level designers find it a bit crude, but I'm surprised at the lack of levels in which you actually have to "beat the clock." Even CC1 only had a few (Knot and Glut); in general, it seems like the clock it more a scorekeeper than something you actually have to watch carefully. I don't remember ever running into time trouble while playing CC1. (After downloading some of the sets mentioned in the "Custom Set Roulette" thread, I was pleasantly surprised to find the Tank Dance levels in CharlesH1).
Teeth-leading levels (Totally Unfair, YCTAOFNT) are always fun.
I'm under the impression that, in Lynx, a monster that dies in a section of water effectively "poisons" this tile for Chip. Is this true? If so, are there any levels that exploit this aspect of Lynx play? Does pushing a block into such a water tile turn into dirt as usual?
Teeth-leading levels (Totally Unfair, YCTAOFNT) are always fun.
I'm under the impression that, in Lynx, a monster that dies in a section of water effectively "poisons" this tile for Chip. Is this true? If so, are there any levels that exploit this aspect of Lynx play? Does pushing a block into such a water tile turn into dirt as usual?
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.