12-Aug-2012, 7:13 PM
Same Game kind of happened by accident. The original idea was just a bunch of sokoban segments. I spent a long time trying to solve the last room, but I couldn't. But then I realized that with a slight tweak, the level might still be solvable. And it was.
Sometimes the best way to make a hard level is to start by making an impossible level. Then back off until it becomes solvable.
Sometimes the best way to make a hard level is to start by making an impossible level. Then back off until it becomes solvable.