I like the concept, but at least to me, it's an example of a level that's [a] a bit too rigid and extends the concept for far too long, much like levels like "Rink" from the original game.
Levels that feature this idea in a more forgiving way are Wes Powers' "Follow Me" or Daniel Bouwmeester's "Pet Hate." No offense...but I guess I find these a bit more fun, mainly because I can move around more freely.
Levels that feature this idea in a more forgiving way are Wes Powers' "Follow Me" or Daniel Bouwmeester's "Pet Hate." No offense...but I guess I find these a bit more fun, mainly because I can move around more freely.