07-Nov-2012, 7:06 PM
(This post was last modified: 07-Nov-2012, 7:18 PM by IceyLava108.)
Sort of major update! Here's a list of some things I updated (with a few more, including a slight change again on level 130 as well, the second fireball is now a glider):
- - level 116: reduced slide delay in an area, blocked off one direction of a blob clone machine to reduce waiting
- - level 128: made the starting section easier to exit for MS
- - level 123: made block maneuvering in an area slightly easier to handle
- - level 32: added several walls in the red door section so all of the keys are now required
- - level 117: removed some gliders that would cause lucky timing when grabbing a specific chip
- - added borders to level 114, slightly edited a path that a fireball takes on level 73 where the fireball went against the border, but adding walls and moving the path slightly left had no gameplay effect
- - major aesthetic changes to level 110, as well as gameplay changes such as a button and trap added and new paths to take (though they are still pretty much the same as before)
- ... and many more! Hope you enjoy! This will probably be the last "major" update, at least for a while!
I didn't fix level 4's hint thing, was too lazy, I'll get around to that whenever a level needs to be edited or something, as well as the level 9 thing